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  #1  
Old December 2nd, 2005, 12:56 AM

Ironhawk Ironhawk is offline
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Default Multiple Repels?

Hey, how do the attack-repel mechanics work if the defending unit has two weapons equipped? Or perhaps even four weapons equipped (like a nata)? Does every weapon that the defender has which is longer than the attacking weapon get a chance to repel? Does each successful repel attempt cause the 1pt of damage (for a possible max of 4)?
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Old December 2nd, 2005, 05:22 AM

shovah shovah is offline
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Default Re: Multiple Repels?

1 more thing, would flaming weapons affect a repel? if so then get a nataraja with 4 herald lances, some reinvig and some decend armour so like this: nataraja with some fire (flaming weapons) maybe some astral for etheral/luck ect 4 herald lances, spirit helm, any armour robe of invunrability? or jade armour? boots of flying/quickness and then a misc of your choice which should have reinvig then send him up vrs some ermor hordes
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Old December 2nd, 2005, 05:35 AM
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Arralen Arralen is offline
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Default Re: Multiple Repels?

No, no and no.
You got it all the wrong way

Check the manual, and the addendum, and think about it:
- Check for repel is done when the rolls for the attacking unit are made.
- Repel is 1 damage point fixed. No special weapon properties are taken into account.

=> There's no 'repel attempt', there are only 'attack attempts vs longer weapons'. Each unit has a chance to get repelled for every attack it makes (if it uses shorter weapons than the target).

If the target has multiple weapons, greatest weapon length is used for repel calculations. Therefore it doesn't matter how much weapons you stuff on your Nata.

This leaves the question - what do Flaming Weapons do?
In case of the defender, nothing.
In case of the attacker, I'm not sure. They (and other secondary effects) should not add a full attack, but an additional damage roll, so there's no additional repel roll. (flaming weapons don't have a length, you know). Otherwise, any blessable multi-weapon unit would kill itself quite quickly against Light Infantry, what they don't.
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Old December 2nd, 2005, 07:25 PM

Molog Molog is offline
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Default Re: Multiple Repels?

I think each long weapon gives an extra chance to repel and do damage. Saw soulles getting 4 damage when attacking a ettin mandragora.
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Old December 2nd, 2005, 07:48 PM

shovah shovah is offline
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Default Re: Multiple Repels?

and of course the 4 herald lances would help when nataraja is attacking, maybe 1 or 2 could be replaced with an accursed shield and something else
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Old December 2nd, 2005, 08:01 PM
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Default Re: Multiple Repels?

There are times when you guys are driving me nuts...
There's nothing to "I think" about it. That's how the devs say it works. Read carefully:

The check for repel is made for each ATTACK, and takes in account the longest weapon the defender has. (Manual page 14, 6.2.2 Repel)

Kristoffer O posted May 25, 2004 18:53
Repell will never deal more than 1 p damage.


A unit CAN get more than 1 point of damage per combat turn from repel: If it has more than 1 attack.
Last time I checked, soulless have either fist or claw(29), both of which have only 1 attack.

So either you have miss-observed, or the devs don't know how their game works, or it's a bug.
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