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  #1  
Old November 11th, 2005, 01:21 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Masters Mod

The Masters Mod will add a little more challenge and variety to SE4. It'll open up different strategic options, depending on what areas your race has "mastered."

The mod adds 10 new racial traits:
[*]Drone Masters - start with drones, and they're actually useful[*]Megascale Masters - start with slight colony ship size advantage, and ships are huge but expensive and slow near the end of the tech tree[*]Stealth Masters - start w/ minor cloaking device, & gets cloaked planets later on[*]War Masters - ships are tougher offensively, and fight better in groups[*]Travel Masters - ships go faster, and can store more supplies[*]Troop Masters - starts w/ troops, & later troops are much cheaper and easier to build (troop scheme similar to the Units Mod, and the Pointer Mod)[*]Assimilation Masters - think Borg[*]Fighter Masters - start w/ fighters, & more carrier options[*]Defense Masters - start w/ armor, gets better shield and armor comps, and eventually gets planetary shields[*]Resource Masters - booms faster, and can generate resources in space

Unlike the regular racial traits, the Master traits expand the existing tech tree, encourages you to focus on different strategies, and makes the AI tougher.

Read the full description here

All the techs are done, and I'm working on the AI now. I just finished the AI for the Drone Masters.
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Old November 11th, 2005, 03:21 AM

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Default Re: Masters Mod

I like the sound of this! read FAQ and love the sound of assimilation masters!

cant wait to play this!
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  #3  
Old November 11th, 2005, 10:58 AM
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Default Re: Masters Mod

Sounds like alot of fun. Can't wait to see the final product.
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Old November 11th, 2005, 05:09 PM
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Default Re: Masters Mod

Stars!ish...Cool.
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Old November 11th, 2005, 11:29 PM

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Default Re: Masters Mod

Looks great! Can't wait to play it.
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Old November 14th, 2005, 09:35 AM
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Default Re: Masters Mod

Any idea when the AI will be ready?

I�m waiting for teh AI to be working so i can try it...
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  #7  
Old November 14th, 2005, 10:12 AM
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Default Re: Masters Mod

I've done three AIs so far. They're not optimized, but they work.

I'l probably have the rest done in a few weeks.
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Old November 18th, 2005, 12:28 PM
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Default Re: Masters Mod

Drone AI, Fighter AI, and Megascale AI now done. Next up... Assimilator AI.
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Old November 22nd, 2005, 05:14 PM
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Default Re: Masters Mod

I think this is a really good idea to make a mod enhancing the strategy potential for players.
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Old November 22nd, 2005, 06:10 PM
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Default Re: Masters Mod

That's what just about every mod does, increase strategic potential.
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