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October 27th, 2005, 08:25 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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New Bug.
The bug is simply, Ammo is not reloading.
Attached is a Save game file where I had tested out the bug, to see if it was just me. and the Test scenario I created to test out this bug.
The UH-1 with all the weapons slots filled with weapon 148, "4x 2.75in FFAR".
After all the shots have been fired (Either at a hex, or an unit*), you land the helicopter in between either of the ammo supply points, and it will not reload.
I tested it for around 8 turns, in between the two ammo dumps, and it didn't re-load. I haven't tried it with the "2x 2.75in FFAR" yet.
*I first discovered this bug in a scenario, the unit had fired its rockets at an enemy unit, not area fired like the ones in the test scenario did.
OOB mistake: Oct 1965, Egypt, a unit called "Patrol Craft" has two spotter planes in it, not Boats.
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October 28th, 2005, 11:22 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
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Re: New Bug.
is this some unit you played around with weapons in the scenario editor?.
Ammo loadouts are stored in the OOB for each unit slot - that is what ammo units reference to find what to reload.
So they can only reload with the ammo load for the original unit, as found in the OOB.
Cheers
Andy
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October 28th, 2005, 12:57 PM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: New Bug.
Me and Pyros found this bug, as you say for a senario, and Pyros found another related one.
I belive he's allready passed the infomation onto Don.
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October 28th, 2005, 06:01 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
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Re: New Bug.
As Andy said. The ammo units use the ammo loadouts from the original OOB entry as the guide when re-issuing ammo. The game does not store the info on the changes you made. This is not a "bug" it's the way the game works.
The moral of this story is try to use the stock OOB entries when building scenarios and user campaigns as much as possible. Overly creative use of the "Modify the current units data" editor will cause you trouble.
Don
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October 29th, 2005, 03:36 AM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: New Bug.
David,
Don & Andy explained me in detail these issues.
So IMO, this kind of issues are technically seen as coding limitations rather than a bug.
Concerning the "anorthodox" treatment of the scenario editor (irregular procedures in the scenario designing), I guess this is the price that someone has to pay when he travels through uncharted (and "dangerous") waters!
Bottom line, respect the normal procedures and you won't have any problem at all.
Everything is OK!
cheers,
Pyros
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October 29th, 2005, 07:31 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: New Bug.
Question.
understand it's only acepting the info-from the OOB. However If the weapons match will it bomb up to that number?
I'll try to explain.
Say in the example above, we had put 6 HEAT rounds in the weapon, when we went to re-load would it load up 4 HEAT instead?
Becuase if it does, then it could be a useful senario desgin tool.
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