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  #1  
Old April 7th, 2001, 07:41 AM

Phoenix-D Phoenix-D is offline
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Default Stellar Abilities

Do they work? I've been trying to use the "Star- Unstable" stellar ability, and no matter what I do, the star NEVER explodes. I set it to 99, then 100, ran the game for a year.. no stars blew, even though they all had this ability.

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Old April 7th, 2001, 08:10 AM
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Default Re: Stellar Abilities

quote:
Originally posted by Phoenix-D:
Do they work? I've been trying to use the "Star- Unstable" stellar ability, and no matter what I do, the star NEVER explodes. I set it to 99, then 100, ran the game for a year.. no stars blew, even though they all had this ability.

Phoenix-D



They work if you select in the game setting catastrophic events and then choose the desired probability. I had several stars exploded in my games. But it might still take more than a year. Best if you choose a large galaxy and for your race the "ancient" trait.
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Old April 7th, 2001, 03:45 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stellar Abilities

quote:
Originally posted by Phoenix-D:
Do they work? I've been trying to use the "Star- Unstable" stellar ability, and no matter what I do, the star NEVER explodes. I set it to 99, then 100, ran the game for a year.. no stars blew, even though they all had this ability.

Phoenix-D



Percentages are in TENTHS in this file (and in most of the config files). If you set the chance for ability to 100 then there was only a 10 percent chance that the star would even have the ability. If you set the chance for it to explode to 100 then you set it to only a 10 percent chance that it would make the star blow up each year (or is it turn -- I think it's per year).
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Old April 7th, 2001, 08:59 PM

Phoenix-D Phoenix-D is offline
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Default Re: Stellar Abilities

Ah, thanks. It said %, so I assumed it was out of 100

Normal stars have a really low chance to explode then.. 1/10 of a percent per year.

Q: I made a special ability type for the exploding star, then put nothing but that in. The idea is to start the game off with chaos- put some of this systems around, then allow the player to start ONLY in them. Result? Mad rush to get the heck out of dodge. :-)

Then again, the AI would probably get blown to cinders by that..

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Old April 8th, 2001, 07:29 AM
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Default Re: Stellar Abilities

quote:
Originally posted by Phoenix-D:
Ah, thanks. It said %, so I assumed it was out of 100

Normal stars have a really low chance to explode then.. 1/10 of a percent per year.

Q: I made a special ability type for the exploding star, then put nothing but that in. The idea is to start the game off with chaos- put some of this systems around, then allow the player to start ONLY in them. Result? Mad rush to get the heck out of dodge. :-)

Then again, the AI would probably get blown to cinders by that..

Phoenix-D



Wait till we have the map editor then you can do that but for the human player! The AI will as you say most probably not react properly.
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Old April 8th, 2001, 07:51 AM

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Default Re: Stellar Abilities

Hrm. I set it to 1000... still nothing. Odd. (at this point, I just want to see if it works at all!)

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