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  #1  
Old October 1st, 2005, 02:09 PM

narwan narwan is offline
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Default direct fire splashes

Hi,

I just played scenario 003 as the egyptians. I noticed that my 17-pounders and 3-inch mortars did splash damage to adjacent hexes (I was firing at scout and RR jeeps) when they were using direct fire. I know that the game routines concerning splash damage have been altered but it still suprised me to see that fairly light calibre weapons have spill-over effects now too. Is there a listing somewhere of what calibres have what 'splash range'?

Also, it may have been a fluke (since it was a single game I played and there were at most 10 instances of splash damage) but I noticed that when the direct fire rounds that missed, landed in the same hex as a unit, that unit never suffered 'secondary' damage. Secondary damage from the direct fire only occured when hexes were 'hit' that were adjacent to the unit suffering secondary damage.

Narwan
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Old October 1st, 2005, 10:34 PM
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Default Re: direct fire splashes

Not all "splash damage" has an effect. This is similar to what you will now see with ground fire vs. Helos. In the past you didn't know you were being hit....but **not damaged** and that is an important distinction..... when ground fire was directed towards helos until real damage occured. Now you will see messages indicating there are hits being made. ( but not always damaging ones ) That's when the game calculates if the hit causes damage. In the past if you had a Helo and you passed over ground units that fired at you never knew if you were in any real danger until a damage message appears. The new Hit messages just let you know you are being hit and COULD be damaged. The same thing applies to the splash damage with arty ( direct and indirect ) You may see secondary rings appear around a unit but it does not lose a man. It's taken a hit but not a damaging one that causes a casualty.

The splash damage rings were a testing tool Andy added to check that units were taking hits.... NOT necessarily damage or casualties.. just hits to check that effects were going into other hexes Often there will be damage or men lost but not always and becasue it was a testing tool it also shows the potential for damage into other hexes from lighter calibre weapons ( and MG's ) becasue these all fall under the same classification in the game. It's POTENTIAL damage that is being recorded here

Don
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  #3  
Old October 2nd, 2005, 07:17 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: direct fire splashes

I've already seen (when testing one thing) a T-4 taken out by a splash damage of a large HE warhead. Good for me)
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Old October 2nd, 2005, 10:23 AM
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Default Re: direct fire splashes

T-4 ??
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Old October 2nd, 2005, 11:22 AM

narwan narwan is offline
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Default Re: direct fire splashes

DRG,

I'm not talking about the splash damage rings. I didn't even see any rings. I'm talking about about real damage (immobilisations, crew losses and destroyed units) done to jeeps when 17-pounder or 3-inch mortar rounds hit adjacent hexes with direct fire. The jeeps weren't mine but the opponents.

narwan
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Old October 2nd, 2005, 05:12 PM
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Default Re: direct fire splashes

Quote:
narwan said:
DRG,

I'm not talking about the splash damage rings. I didn't even see any rings. I'm talking about about real damage (immobilisations, crew losses and destroyed units) done to jeeps when 17-pounder or 3-inch mortar rounds hit adjacent hexes with direct fire. The jeeps weren't mine but the opponents.

narwan
So then do you think the new routines for adjacent hex damage is too effective now or was this just a general observation?

Don
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Old October 2nd, 2005, 12:52 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: direct fire splashes

Quote:
DRG said:
T-4 ??
Sorry, T-34, 3 on my numpad is temporarily out of order and I haven't noticed it as it was just a quick note.
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