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  #1  
Old September 12th, 2005, 04:46 PM

silvercreech silvercreech is offline
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Default Question about worldships

Hello all, this is my first post so I'm sorry if this is in the wrong section. I know only certain mods use worldships, but when using one of those mods, how do I build a worldship? I'm using Devnull mod. Any help would be great.
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  #2  
Old September 12th, 2005, 04:53 PM
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Default Re: Question about worldships

Research a whole lot. Then you design the ship, then start building it for a while. Don't know how to research, however, it may have something to do with the ability to build sphereworlds.
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  #3  
Old September 12th, 2005, 05:12 PM
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Default Re: Question about worldships

Common tech requirements include maxxed out ship construction, base construction and some stellar manipulation.

Once you have the tech, you would design the worldship just like a ship or base, and build it in a similar manner.

However, due to the extreme scale, it will be harder to find a reasonable build location.
Using a homeworld or other giant planet with huge construction rate is a basic requirement for finishing such a ship before the game ends.

Also useful, is to design with just the bare minimum number of components. Build that, and then retrofit more components on to save time at the expense of MUCH more resource cost.
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Old September 13th, 2005, 12:15 AM

silvercreech silvercreech is offline
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Default Re: Question about worldships

Quote:
Suicide Junkie said:
Common tech requirements include maxxed out ship construction, base construction and some stellar manipulation.

Once you have the tech, you would design the worldship just like a ship or base, and build it in a similar manner.

However, due to the extreme scale, it will be harder to find a reasonable build location.
Using a homeworld or other giant planet with huge construction rate is a basic requirement for finishing such a ship before the game ends.

Also useful, is to design with just the bare minimum number of components. Build that, and then retrofit more components on to save time at the expense of MUCH more resource cost.
I went ahead and did all of that but I still can not make a worldship.
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Old September 12th, 2005, 07:33 PM

Renegade 13 Renegade 13 is offline
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Default Re: Question about worldships

Welcome to the forums!
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  #6  
Old September 12th, 2005, 07:46 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Question about worldships

No, no, no...

It's 'Hello and welcome to the forums! '.
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Old September 12th, 2005, 07:56 PM
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Default Re: Question about worldships

I think you forgot about the cheese.

NullAshton hands silvercreech a cheese ray.

Keep away from Narf.
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Old September 12th, 2005, 08:18 PM
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Default Re: Question about worldships

Well in the case of my moded devnull I don't have "worldships" but I do have battlemoons that weigh in at 25 MEGAtons and they only take 3.2 years at one of my orbital shipyards.

I didn't even know devnull had Worldships of it's own though how big are they?
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Old September 12th, 2005, 09:00 PM
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Default Re: Question about worldships

Indeed Narf is fearsome when roused. Luckily no-one has seen him roused, yet...

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Old September 12th, 2005, 09:27 PM

Renegade 13 Renegade 13 is offline
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Default Re: Question about worldships

Quote:
narf poit chez BOOM said:
No, no, no...

It's 'Hello and welcome to the forums! '.
Maybe I was trying to be original
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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