.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2005, 03:37 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Modding magic items

From what I can tell from the modding doc, there isn't much available in the way of modding magic items - e.g. if I wanted to create some artifact called the "Ocarina of Time" I would need to take an existing item which behaves somewhat like the OoT would, and all I could change would be its name and level/gem requirements - no adding spells or other such abilities to it?
Or am I missing something here - maybe I have an old version of the modding doc? I got it here http://www.dominions-2.org/files.htm and it's dated this past January...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old September 7th, 2005, 03:40 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Modding magic items

Quote:
Ed Kolis said:
From what I can tell from the modding doc, there isn't much available in the way of modding magic items - e.g. if I wanted to create some artifact called the "Ocarina of Time" I would need to take an existing item which behaves somewhat like the OoT would, and all I could change would be its name and level/gem requirements - no adding spells or other such abilities to it?
Or am I missing something here - maybe I have an old version of the modding doc? I got it here http://www.dominions-2.org/files.htm and it's dated this past January...
No, all you can do is modify artifact's construction level and path/gem costs (if it is armour or a weapon you can modify stats).
Reply With Quote
  #3  
Old September 7th, 2005, 03:56 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Modding magic items

Drat
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.