|
|
|
|
|
August 29th, 2005, 04:31 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Colonization by units?
Does anyone know if a modified colonization component would work on a fighter or drone? Obviously a ship would have to follow to drop population. I'm envisioning a "colonizing carrier" which carries colonizing fighters and population. This would get away from losing the colonizing ship during the colonizing operation.
__________________
Slick.
|
August 29th, 2005, 04:35 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Colonization by units?
I suspect that the game dosen't bother to check units for the colonization ability, but you can always try.
__________________
Things you want:
|
August 29th, 2005, 05:13 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Colonization by units?
Dont you have to have population to colonize? If this is true...then you couldn't use units, because they can't carry cargo...
Kana
|
August 29th, 2005, 05:22 PM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colonization by units?
Never forgot to load population onto a colony ship, eh?
It is possible to make a colony with no population. Not sure on the units being able to colonize, however. Try changing the stock colony components to fit on fighters, and see if it works, I guess. Could be an interesting mod, have huge "fighters" that require a colony component, and colonize that way...
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
August 29th, 2005, 05:27 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Colonization by units?
You don't need population to colonize. I'ts true that units can never carry cargo of any kind. Colonists would exist on the carrier.
Will, part of the idea is to miniturize the colony modules.
__________________
Slick.
|
August 29th, 2005, 06:02 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Colonization by units?
Population is not the limiting factor here. There is a line in settings.txt that will allow you to make a mod with automatic population for new colonies. So you wouldn't even have to send a transport after with people on it. Unfortunatly it is impossible to colonize with a unit. You can give a unit the colonization ability, but you cannot give said unit the colonization order. The colonize button never lights up, and the units are ignored by the code in the planets screen when it's deciding how many colony ships you have available. So, your idea will not work.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
August 29th, 2005, 06:01 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colonization by units?
Actually, you could mod it so the fighters could carry population
All you'd have to do is change the stock settings.txt file, the line that says "Automatic Colonization Population := 0" If you change that to some value, the colony component itself should provide the amount of population specified in that line of the text.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
August 29th, 2005, 07:26 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Colonization by units?
Quote:
Renegade 13 said:
Actually, you could mod it so the fighters could carry population
|
Just to clarify, units can never carry cargo.
|
August 29th, 2005, 07:37 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Colonization by units?
Bah, Fyron. Did you not read what he posted past the first sentence?
__________________
Things you want:
|
August 29th, 2005, 07:48 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Colonization by units?
Yes I did. It needed to be stated explicitly. What is your point?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|