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  #1  
Old March 24th, 2001, 08:13 PM
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Default Ai races not using design name file specified in _ai_general.txt file

I noticed this while testing my Trek Mod. They don't use the design name file specified in the _ai_general.txt file.

It seems like I saw someone ask this question before but I did a search and couldn't find it anywhere.

Is it something I am doing wrong or is it a bug the MM needs to correct?

Geo
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Old March 24th, 2001, 08:26 PM
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Default Re: Ai races not using design name file specified in _ai_general.txt file

You mind if I modify them so that I can add them as races to the game. I would like to wipe out star fleet with my bsg ships while fighting the EEE.

[This message has been edited by Dracus (edited 24 March 2001).]
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Old March 24th, 2001, 08:37 PM
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Default Re: Ai races not using design name file specified in _ai_general.txt file

Most of it is not my work. I simply put it all together. Go ahead.
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Old March 24th, 2001, 09:22 PM
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Default Re: Ai races not using design name file specified in _ai_general.txt file

Ok, thanks
I will give you some feedback as soon as I get them setup and added to my game including any changes I made.
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Old March 24th, 2001, 11:45 PM

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Default Re: Ai races not using design name file specified in _ai_general.txt file

I think it uses any design names when the race is selected randomly. If it is added to a game as an emp file, you have to be sure that "uses race..." button is on for it to use the ai_general file you create for a particular race.
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Old March 25th, 2001, 01:37 AM

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Default Re: Ai races not using design name file specified in _ai_general.txt file

If you look at the name files assigned by default, you'll see that there is a great deal of duplication. Most of the 'violent' species use Ravager.txt, for example. Don't forget the 'Neutrals' either. They use the same files as the major empires. Maybe when the game finds "collisons" in randomly selected races it dips into the dsgnname directory for a substitute names file? I've been collecting names on various themes -- Animals, Birds, Mythical monsters, Norse Myth, Celtic Myth, Chivalry (mainly Arthurian characters, but also Charlemagne and the Paladins, and even the Fairy Queene), and a few oddments like hacker jargon and medieval weapons and armor -- and have finally got enough to assign a completely unique names file to each race. I've tried to assign the themes according to some sort of correspondance with the character of the race. The Toltayan are described as a "Feudal" society, so I gave them the Chivalry file, for example. This will hopefully enhance the atmosphere of the game. When I'm ready to start another game we'll see if the proper files are finally used as assigned.
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