.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Vietnam Campaign Project
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 24th, 2005, 11:05 AM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Operation HAPPY VALLEY

After the first months of 1965, VC domination in the Vinh Thanh valley is total. Forts, schools, churches, bridges and other buildings are metodically burned. The former village and hamlet leadership is destroyed or discredited.


The mission is to provide security for batteries A and C, 77th artillery, and company B, 8th engineers, during the construction and establishment of a US special forces camp, and to pacify the valley through offensive military operations.



Assaulting units have to travel as lightly as possible to increase mobility in the rugged terrain. No more than one 81mm mortar may be carried by each company, leaving the others at the battalion base.
The combat support company may be used as an additional maneuver element. So reconnaissance platoon, antitank platoon, heavy mortar platoon and company headquarters, may be given a mission as a blocking force into which the assaulting companies maneuver the enemy. Other roles may be security for the CP, eagle flights and as a battalion quick reaction force.



Operation Happy Valley is divided in three different phases:


(1) Domination
(2) Resettlement and Reconstruction
(3) Consolidation



Units of the 1st cavalry division will be involved only in the first phase (Domination)
In this phase air assault of one and two company sizes will be conducted daily against know
or suspected VC locations, covering an area from 3000 to 5000 meters in leght and 1000 meters in width. Rice paddies, hamlets and narrow valleys will be the average terrain on wich the units will move. When hill terrain will be the common ground, a manouver element will be helilifted to the high ground, which then will move down towards a prepositioned blocking force in the valley covering the natural and expected routes of VC withdrawal. VC camps and training camps may be present.

On each LZ artillery preparatory fire will soften possible enemy presence and clear the ground for the assaulting forces. Precise timing is necessary to avoid friendly casualties in the landing. Air strikes will be followed by intensive 105MM howitzer fire and after the landing gunships will sweep the surrounding area. However, no orbit areas are possible over the LZ because small arms fire from the surrounding hills make helicopters very vulnerable.

Eagle flight will be available if needed.
__________________


Reply With Quote
  #2  
Old July 24th, 2005, 02:54 PM
Boonierat's Avatar

Boonierat Boonierat is offline
Private
 
Join Date: Jun 2005
Location: France
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Boonierat is on a distinguished road
Default Re: Operation HAPPY VALLEY

Very good FJ Did you make this up or did you find it somewhere?
__________________
St�phane Moutin-Luyat
Reply With Quote
  #3  
Old July 24th, 2005, 03:49 PM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: Operation HAPPY VALLEY

Thanks Boonierat! I rearranged by myself some infos I found about that particular operation! reading it again I corrected the "100 meters in width" with "1000 meters in width"! Anyway I take this occasion to congratulate with you on your research effort! That was a very impressive piece of work!


Davide
__________________


Reply With Quote
  #4  
Old July 26th, 2005, 03:01 PM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Map for Operation HAPPY VALLEY

Here a map for operation happy valley... feedback will be great! Thanks in advance


In my mind it will be a march from left to right with some place to "pacify" in between. Map slot is 229.


Davide
Attached Files
File Type: zip 369666-ophappyvalley229.zip (60.2 KB, 239 views)
__________________


Reply With Quote
  #5  
Old July 26th, 2005, 05:03 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Map for Operation HAPPY VALLEY

Looks really good to me. It seems to flow from left to right from higher to lower ground very nicely.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #6  
Old July 27th, 2005, 02:19 AM
Boonierat's Avatar

Boonierat Boonierat is offline
Private
 
Join Date: Jun 2005
Location: France
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Boonierat is on a distinguished road
Default Re: Map for Operation HAPPY VALLEY

Really great stuff mate
__________________
St�phane Moutin-Luyat
Reply With Quote
  #7  
Old July 27th, 2005, 05:16 AM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: Map for Operation HAPPY VALLEY

I'm glad to hear the map is not that bad from both of you! The next step is to test also its playability! It may be good for the eye but not for the play! (I cross finger)



The common ground here is hill terrain. So manouver units are helilifted to the two LZ on the far left of the map and their mission is to proceed down toward the valley (maybe blocking force(AUX units) may be placed on the right part of the map).

I tried to place some interesting point here and there. The top of the hill is the first, then there is a footpath that goes to north(and some other also south direction), and an ambush area with ravine in the south.
Next will come an isolated peak that is hard to reach in the north and what will may be an ammo dump in the south.
Other points of interests are the narrow passage in the south and what may be a training camp for VC in the middle of the portion of the jungle.

There may be some fighting for the blocking force arriving from the valley when they reach the two hill in the right part of the map.


With the reinforcement low percentile tactics for the enemy in these various part of the map, this may be always a different downmarch.


Feel free to say your opinion mates!


Davide
__________________


Reply With Quote
  #8  
Old July 29th, 2005, 12:54 PM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: Map for Operation HAPPY VALLEY

I can work on chapter 1 of the 1st ToO and on chapter 11 of the 5th ToO. Sure working in conjunction with some of you will be great!


Davide
__________________


Reply With Quote
  #9  
Old July 29th, 2005, 02:44 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Map for Operation HAPPY VALLEY

Ok,

Davide I will make a thread with WHO works ON WHAT, in order to keep track of the progress.
Just for the moment work on the analysis of the scenarios, try to figure how the secondary mission will match with the primary and think the general topography of the map and the other details of the missions.
In other words... it is better to work in a paper, put the forces, make your calculations and design the tactical plan/analysis and movement of the units.
It will be better to use huge maps; since we will use the "Air Cav".

ciao,
Pyros
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.