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Old July 16th, 2005, 02:29 AM
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Default An idea for intel mod in SE IV.

As probably many of you I consider the intel in SE IV of little value: it's all or nothing and mostly nothing.
What if you eliminate counter intel projects at all??
There would be no defense against intel except the intel sabotage projects. Cheaper intel projects would be successful too, not only the expensive ones that overwhelm the counter intel.
To balance this you would have to increase the cost of most intel projects.
Anyone tried something similar already?
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Old July 16th, 2005, 03:07 AM
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Default Re: An idea for intel mod in SE IV.

You might be interested in a intelligence scheme that SJ has devised. It converts counter intelligence projects to 'Disrupt Intel Projects' so you actively attempt to sabotage enemy intel operations rather than have a block all counter intel.
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Old July 16th, 2005, 08:01 AM
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Default Re: An idea for intel mod in SE IV.

Down with Intel! Up with AMD/Athlon!

Ooh, the other intel. Well, I don't like that, either.
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Old July 16th, 2005, 08:52 AM
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Default Re: An idea for intel mod in SE IV.

The SJ system is quite good. Also there are a few mods that have broken intel into two catagories, Espionge and Sabotage.
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Old July 16th, 2005, 09:46 AM
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Default Re: An idea for intel mod in SE IV.

Thank you for the replies.
I will try it in a few games to see how it works in practice.
As for the different intel categories espionage, sabotage and projects that are useful only for human players: One example is on the SE IV Gold CD named Q-RacialTraitIntelMod
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Old July 16th, 2005, 03:15 PM

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Default Re: An idea for intel mod in SE IV.

Where would I find a description and download of the SJ system?

Thanks!
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