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  #1  
Old June 25th, 2005, 08:10 AM
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Arralen Arralen is offline
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Default SPAA or SPAG ?

The game engine still likes to buy tons of SPAA and use them as SPAGs .. .

Due to overrated armor and survivability on most SPAAs with some success, I must say.
As long as a M53/59 SPAA (6-wheeled lightly armored APC with 2x30mm AAgun) can take 155mm Offboard Arty hits or a burst of 20mm AP from 300m, there's really few reason to leave them behind.

I have seen this behaviour since the very first Steel Panthers, but it still annoys me to no end !

Is there any posibility to make the AI not move SPAA forward ?
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Old June 25th, 2005, 08:15 AM
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Default Re: SPAA or SPAG ?

Quote:
Arralen said:
The game engine still likes to buy tons of SPAA and use them as SPAGs .. .

Due to overrated armor and survivability on most SPAAs with some success, I must say.
As long as a M53/59 SPAA (6-wheeled lightly armored APC with 2x30mm AAgun) can take 155mm Offboard Arty hits or a burst of 20mm AP from 300m, there's really few reason to leave them behind.

I have seen this behaviour since the very first Steel Panthers, but it still annoys me to no end !

Is there any posibility to make the AI not move SPAA forward ?
The game is designed in the AI code to move SPAA forwards with the troops, to give the forward troops AA cover.

The AI is designed to not let them get too close, but in the end game it will use them (and SP-ATGM and other classes that normally hang back) to close and take objecctives, usually since there will likely be very few AI actual tanks and APC running by that point! .

Cheers
Andy
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Old June 25th, 2005, 12:40 PM
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Default Re: SPAA or SPAG ?

Quote:
Mobhack said:
The game is designed in the AI code to move SPAA forwards with the troops, to give the forward troops AA cover.

Does covering other SPAAs count?

Quote:
The AI is designed to not let them get too close, but in the end game it will use them
hmmmhhmmm.. that might be it. It where generally short battles, around 15 turns - is "end game" a %tage of total turns or a fixed number?
If it considers "8 turns before end" endgame, that would result in some strange behaviour in battles only 14 turns long
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Old June 25th, 2005, 05:24 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: SPAA or SPAG ?

Quote:
hmmmhhmmm.. that might be it. It where generally short battles, around 15 turns - is "end game" a %tage of total turns or a fixed number?
If it considers "8 turns before end" endgame, that would result in some strange behaviour in battles only 14 turns long
I think the term "end game" refers rather to a situation where the AI's tanks and APC's are burning all across the map

@resistance to 155mm ans small guns... Not sure about it, my experiences are that it might not be neccessarily destroyed, but usually atleast some members are killed and vehicle damaged.
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Old June 25th, 2005, 07:50 PM

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Default Re: SPAA or SPAG ?

LOL like ALL Grigsby games they are usally usless to play vs the AI (his cheats are the most despicable since the advent of wargaming) I could list dozen's but why bother, as a beer and pretzels game it's OK but bears NO resemblance to a real life situation.
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Old June 25th, 2005, 09:36 PM
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Default Re: SPAA or SPAG ?

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BigJim said:
LOL like ALL Grigsby games they are usally usless to play vs the AI (his cheats are the most despicable since the advent of wargaming) I could list dozen's but why bother, as a beer and pretzels game it's OK but bears NO resemblance to a real life situation.
Go ahead and list what you think is still there becasue we've spent the last few years removing anything we consider a cheat and are quite curious to find out what you consider has been left in.



Don
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Old June 25th, 2005, 08:19 AM
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Default Re: SPAA or SPAG ?

I usually move SPAA in front line to provide my tanks AA protection, and also on their own to do the mopping up of infantry, beware the ATGM infantry that will surely take out them with no problem.
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