|
|
|
|
June 12th, 2005, 02:20 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
new mod: stronger national heroes
I felt that most of the heroes in dom2 are not very useful, so I created this mod to make them more fun.
I have mainly raised stats, hp and magic paths and given some thematic abilities, so that they can play a greater role in the great dominion wars.
Don�t expect them to knock out devils without equipment.
I hope you enjoy the mod and let me know if there are any mistakes. Thanks
edit: uploaded version 1.1
added descriptions for new assassins, raised prec on most mages, gave out a few missing weapons( lances for ulm�s heroes, hoof attack for witchhunter general, empoisener weapons for master empoisener), added a herald lance for angelique d�armant(anti-undead)
removed heal troops from brangwen, added researchboni on a few mages. Reduced machaka king to holy 4, raised awe.
raised leaderships on several heroes.
edit2: uploaded version 1.2
gave most melee heroes some basic magic equipment, like black steel plates/helmets/kiteshields for ulm�s heroes, gloves of the gladiator for the master of the games, etc. Others got enchanted spears/swords etc, nothing above const lvl 4.
added two missing heroes from GE arco, gave the maker of the maze forge bonus 20 and improved stats on the monster.
|
June 12th, 2005, 02:21 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: stronger national heroes
Since I guess you want to check the new heroes out before you play with them, here is a modified version of the blackunitview map, which lets you see only all the heroes.
I updated the map file to include Arcos Golden Era heroes.
|
June 12th, 2005, 02:30 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: new mod: stronger national heroes
Mmmm, Zaelinys...
Nice mod.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
June 12th, 2005, 03:23 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: new mod: stronger national heroes
Interesting mod, and great idea! I agreed on most changes I noticed, and didn't notice anything that was overly boosted. Although I'm not sure if Angerboda was that good without this mod...
Any way, a suggestion for possible version 1.1: give Abasi the Log Wielder ability to Assasinate. And I think Stealth +0 suits him better.
|
June 12th, 2005, 03:30 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: stronger national heroes
he already has it . I should have put it clearly in the description.
Other new assasins are bartholomeus(description) and the member of the third tier(fits thematically).
angerboda just got +1 nature, cold aura and slighly better stats.
Other hidden changes are: gemproduction for the scythe wielder(one death) and the tien�chi healing hero(collects herbs, 1 nature).
If you want to compare the changes, just start a new game on the map with the mod disabled.
I realized one blunder already though, I gave brangwen heal troops, not realizing that it makes no sense for her to be blind then. So 1.1 will definitely come.
|
June 12th, 2005, 04:16 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: new mod: stronger national heroes
Oh, of course. I just thought he didn't have the ability, because he didn't get the order for it. Of course, he wasn't on enemy province, or even hiding/sneaking.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|