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Old April 28th, 2005, 11:27 AM

Jestak Jestak is offline
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Greetings,

I read many different advises about what to do at a beginning of a game against computers. I experimented a little bit with those ideas and came out with something I did not read yet. I would like to have your idea and anything you can add:

Turn 1: Research Applied research, it will take 0.2 year average
Turn 1: Build as much rock colony ships to colonize the rock colonies in all the systems I own (Depending of the game, it can be from 1 to 3 systems I noticed). it will take 0.2 year per ship
Turn 1: With the shipyards letf, I build small warships to explore and defend. it will take 0.1 years per ship

Turn 2: Send the small warship to closest warp points and try to secure rock colonies, warp points and establish contact. initiate research in ship construction, propulsion and DUC (To not lose any point left for the previous research)

Turn 3: Colonize with Rock colonies built, upgrade all science facilities (it will take 0.2 year)

Turn 4 and after: Re-iterate the research with ship construction, propulsion and DUC bringing each level to 4.

Around turn 15, I'll begin to do research in the sciences to get stellar harnessing, armor, computers and combat support.

Around turn 25, I am very well implemented in 4-5 systems and my ships are pretty strong. I also have 2-3 trade agreement and I am probably at war with 1 race. At that time, I begin to research or trying to trade Ice/gas colony and upgrading my harvesting facilities. I also upgrade the ship yard to level 3 and upgrade my shipyards build some bases with shipyards to boost my production of ships.

By turn 35, I am level 3 with my harvesting facilities and shipyards, so I don't have much trouble with resources and building ships.

At that time, I invest all my researches in weaponry and I try to negotiate to get lesser technologies with my allies for resources.

Thank you
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