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April 19th, 2005, 04:46 PM
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Corporal
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Join Date: Mar 2003
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More Star Destroyer Questions
Ok my war continues and I am ready to launch a series of Star Destroying attacks in an effort to tip the balance of power. I have one of each of the different types of star destroying components, but I have questions for the best way to use them. Black Hole Creator, Nebulae Creator, Star Destroyer
1. Do you have to be physically located at the system star or can you set it off anywhere in the system?
2. Which ones can you move and then set-off? Which one must start the turn in the system?
If you could answer for each type that would be a big help.
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April 19th, 2005, 04:55 PM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: More Star Destroyer Questions
Well I prefer to use standard star destroyers not black hole creators or nebulae because they are even more expensive and they perminantly ruin a star system for you.
Black holes are best used in a system where the enemy is likely to send wounded ships or anything of that sort this way they get sucked in....or if you want to simply ruin your enemy's ability to ever even create a star system.
For example he has 65 systems you have 15 he seriously outnumbers you and is likely to easily reclaim those systems you just nuked before you ever get in there.
But if you warp your star destroyers deep within his space (where his core most industrial and populated worlds are likely located) and create a few blackholes you can really ruin his day.
1. Yes you have to be sitting in orbit of a star.
2. As long as you have at least 1 turnyou can blow the star up.
__________________
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A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
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April 19th, 2005, 05:05 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: More Star Destroyer Questions
Nebulae creators are cheaper than regular Star Destroyers, not more expensive; if all you need is to deal damage (and you have the research), they are the best option. If you are planning on rebuilding in the destroyed system, the regular Star Destroyer might be better (though removing the nebulae isn't very hard when you have Stellar Manipulation vessels galore).
2) So long as you start on the star (I think), you can move around until the end of the turn, and blow the star by coming back to the star sector.
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April 19th, 2005, 05:11 PM
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Corporal
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Join Date: Mar 2003
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Re: More Star Destroyer Questions
Thanks let me clarify. I intend to open a Warp Point and send the star destroyer into the system to the star and blow it up.
In some earlier posts I think someone said you could move to the star and blow it up in the same turn for the Nebulae and the Black Hole. But for the Star Destroyer you must start the turn on the star. Would be good to get a confirmation. I have a black hole creator because I do not want him coming back to the system and i am greatly outnumbered.
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April 19th, 2005, 05:08 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: More Star Destroyer Questions
All of them have to be at a star when you issue the order.
Star Destroyer: Must be at the star. You can move, but you must return to the same star before setting it off.
Nebula Creator: Must be at the star. You can move to another star before setting it off, but it has to be at a star in order to work.
Black Hole Creator: Will work absolutely anywhere. It has to start at a star, but it can move anywhere and it will work no matter where it ends up, provided that the star it started at still exists. That star will be deleted (*not* destroyed in the sense of setting off a star destroyer there) regardless of where the black hole is actually created. If multiple black hole creators start at the same star, only the first one to trigger will work.
Oh, and Starhawk, star destroyers are actually the most expensive in terms of resources. Nebula creators are the cheapest and only require one more step to rebuild the system. Black hole creators only save on organics, but are the most flexible for use and have the most irreversible effect.
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April 19th, 2005, 05:22 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: More Star Destroyer Questions
Note: for moving through warp points on the same turn as you open them, it's a good idea to have the warp opener be one sector away from the moving ships and explicitly order the moving ships to move to that spot before moving to the target system.
Star Destroyer: Open warp point and send ship to target star. You'll have to wait for the next turn to trigger it, and if he happens to have anything at the star or right next to it, he might be able to stop it.
Nebula Creator: Send ship to star in system with warp opener. Once nebula creator is at star, issue the open warp point order and tell the nebula creator to move to the target star and blow it up. If he happens to have anything at the star, which is quite likely if he's started building ringworlds or is on his guard against things like this, it will fail.
Black Hole Creator: Send ship to star in system with warp opener. Once BH creator is at star, issue the open warp point order and tell the BH creator to move to approximately where you think the other end of the warp point will be and then create a black hole. Unless you have extremely bad luck and he just happens to have something in that sector at the wrong time, this will work. It would be a good idea to have a star creator standing by to replace the star the BH creator started at.
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April 20th, 2005, 08:23 AM
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Major General
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Join Date: Nov 2004
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Re: More Star Destroyer Questions
Wouldn't black hole creators be able to go through a warp point before being destroyed?
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