Land of Legends would probably make a pretty good fit for consoles.
Honestly though, PC games and consoles games are very, very different beasts.
For one, the control schemes are completely different. Do you know why you don't see any RTS games on consoles? It's because you can't play an RTS w/o a keyboard and mouse. There are rare exceptions, like Pikmin and Goblin Commander, but these are extremely 'soft' RTS games, and don't resemble PC RTS games at all, really. The plain fact is that certain gameplay and usability mechanics only work gracefully with certain hardware/control types.
Turn-based strategy games can be a little more accomodating, but if you really look at the control schemes on consoles and of, say, Dom II, you'll realize it would be extremely awkward to implement. Good games are designed around the limitations of the platform they're designed for. Shrapnel games (like most PC games) are designed around the use of keyboard and mouse. Most of these games would not fit well under a console control scheme.
You also have to look at the target markets. People who WANT hard-core games use PC's. They're already buying Shrapnel games. The slice of people who own consoles but not PC's and want Shrapnel depth are very few, and almost certainly wouldn't justify development.
And even if the game's controls could be ported and even if the audience was there, cost would be a prohibitive factor. Console manufacturers require developers to jump through many more hoops. Development teams *must* be larger, development platforms are far more expensive, and you have to pass a certain percieved quality bar (in usability and graphics, specifically) in order to get release authorization from the publisher. Also, pound-for-pound, consoles are just plain harder to develop for than Windows/DirectX or Torque or Java or other common PC platforms.
Platforms like GBA are cheaper to dev for than set-top consoles in all of these regards, but even GBA games require bigger teams and far higher budgets than most indie devs can afford. I'd be surprised if any Shrapnel developers could afford even GBA development, let alone set-top consoles. I know we (Tiny Hero) certainly couldn't afford anything other than PC development...
-Hiro_Antagonist