.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 10th, 2001, 03:55 PM

KiloOhm KiloOhm is offline
Corporal
 
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
KiloOhm is on a distinguished road
Default Ground Combat - anyone use it?

I've owned the game since december and out of all that time, I've never used ground combat. I've never even seen the AI use it for that matter.

We should start a list here on suggestions to make ground combat better. I'll start it off.

1) I think only planetary weapons and certain normal weapons should affect the population. Killing millions of people with DUC's and ship missles is just well....silly. That way, you would be forced to either bring bombers to planets.

My guess is that we would need another attack type for weapons - population. I think they would have to split it this way so you can attack weapons platforms by using the "planet" attack type weapons.

So bombs would be attack type Planet / Population. While DUC's maybe would not be able to attack either, but maybe missles would only attack Planet but not population.

You see where I'm going anyway.



------------------
Regards,
KiloOhm
__________________
Regards,
KiloOhm
Reply With Quote
  #2  
Old March 10th, 2001, 06:30 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ground Combat - anyone use it?

CSM's are nuclear, so the damage they do is OK against population, same with any other seeker (antimatter, crystal shard frag)

Most beam weapons, though should not be able to penetrate an atmosphere (eg. anti-protons going through air? Yeah right. Nice aurora effect, maybe makes the population happier from free entertainment )
DUC? unless the DU shells are 100m across, they'll only make shooting stars.

What happens when you attack a moon though? No protective atmosphere, but still, the DUC, is going to kill maybe one person (the poor sap that it hits in the head. Or if you're lucky take down a building with 1000 people in it.

Perhaps a change so that Beam weapons can only attack domed colonies on No-atmosphere worlds. That's not even really worth it. Just make beams not hurt planets.


This would greatly boost the effectiveness of Weapon platforms, since they'd have to be nuked from a distance or napalmed, but they could carry PDCs and Beam weapons.
Reply With Quote
  #3  
Old March 10th, 2001, 06:31 PM

Ekaj Ekaj is offline
Private
 
Join Date: Mar 2001
Location: Union City, CA, USA
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Ekaj is on a distinguished road
Default Re: Ground Combat - anyone use it?

The way I play, is that I will only attack planets with ground troops. I like what you are thinking, as it is so easy to take out planets with ships(the AI) needs all the help they can get. How would you change the weapon targets and would the AI be smart enough to change tactics
Reply With Quote
  #4  
Old March 10th, 2001, 06:35 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Ground Combat - anyone use it?

Yes, we see where you are going because we've been there already. Like almost every 'new idea' that comes up here, it's been suggested before. I requested a special damage type to cancel the "population killed per point of damage" ratio months ago. Hopefully MM is willing to do this and is just too busy with bug fixing to get to it yet.

The AI does know how to use troops, btw. It just needs to be told to research them. And then has to be told to build them in sufficient numbers to be useful. The default config hasn't got to troops yet. Some of the mods might, though.
Reply With Quote
  #5  
Old March 10th, 2001, 07:59 PM

KiloOhm KiloOhm is offline
Corporal
 
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
KiloOhm is on a distinguished road
Default Re: Ground Combat - anyone use it?

quote:
Originally posted by Baron Munchausen:
The AI does know how to use troops, btw. It just needs to be told to research them. And then has to be told to build them in sufficient numbers to be useful. The default config hasn't got to troops yet. Some of the mods might, though.


Actually, it's a good thing the AI doesn't use them at this point. It would just bog down his ship / sattelite / mine production and make him even easier to defeat. As it stands now, I see no reason for anyone to build ground units.

Actually, I knew this topic had been discussed before, but if people don't keep harping on what needs to be changed (and in my mind, this is one of the few MAJOR flaws in this game) it will get left in the dust. I wanted to see if anything had changed since it had been Last discussed.

------------------
Regards,
KiloOhm

[This message has been edited by KiloOhm (edited 10 March 2001).]
__________________
Regards,
KiloOhm
Reply With Quote
  #6  
Old March 10th, 2001, 09:27 PM

Ubik Ubik is offline
Private
 
Join Date: Feb 2001
Location: Lisbon, Portugal
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Ubik is on a distinguished road
Default Re: Ground Combat - anyone use it?

How about giving a huge diplomatic penalty with all other races if a player starts killing civilians instead of conquering them?

That would surely encourage peolple in making planetary assaults...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.