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Old March 9th, 2001, 03:57 AM

Zeno42 Zeno42 is offline
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Default AI Tech Queue Modder Bugfixes Galore

AI Tech Queue Modder v1.0.7

Evenin' all, I just posted an update in the mods forum that fixes several bugs (erm "undocumented features") I introduced with Version 1.0.6, and as well fixes some outstanding oddities predating that. Special thanks to Codo for a host of informative bug-testing.

And on another note, that'll likely be the Last of my modder updates 'till next week sometime, as I'm headed out on a much needed vacation.

--Zeno


v1.0.7
---------------------------------
Fixed bug preventing you from adding techs using "Add" if Tech Level 1 was already in the queue.

Added "Analyze Duplicates" button to find "Duplicate Entries" and "Level x before x-n" entries in the file.

Fixed some buginess with the Tech identification routines causing spurious pre-requisite reports.

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Old March 10th, 2001, 02:10 AM
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Default Re: AI Tech Queue Modder Bugfixes Galore

Zeno42- I was using Version 1.06 of the tech modder on the research file for the Piundon (1.30) [they are my next AI project] and when I analyzed the prereq. got a warning that Weapon Platform 1 requires astrophysics. Now granted, they should not have been researching Weapon Platform 1 in the first place, but I thought I would let you know in case it is linked to a bigger bug. Otherwise, this is a great program. I can't wait until the Construct_Vehicles Version
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Old March 10th, 2001, 02:23 AM

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Default Re: AI Tech Queue Modder Bugfixes Galore

Tampa,

Get Version 1.0.7 - this is exactly the bug it was released to fix.

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