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February 19th, 2005, 01:53 PM
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Lieutenant Colonel
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Some map questions dialogue...
Have many of you ever played on a grid map? Do you find them boring? Interesting? Why? Just curious...
Thanks,
Alarik
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February 19th, 2005, 01:55 PM
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Shrapnel Fanatic
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Re: Ever played using a grid map?
The Play By Committee game is using a spherical grid map.
Its pretty nice, with no borders or corners. Lots of ways to get where you are going too, so there aren't any chokepoints.
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February 19th, 2005, 02:04 PM
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Re: Ever played using a grid map?
Hmmm...that sounds interesting...I'm sort of working on something very similar
I'm also thinking about things that, I hope, will challenge people's assumptions about maps and warp points and stuff like that...trying to mess with the basics of the maps and see what happens and how that affects peoples' actions in-game...ponder ponder ponder...
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February 19th, 2005, 02:08 PM
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Lieutenant Colonel
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Re: Ever played using a grid map?
It would be nice if SE5 could have a map that was centered on one's home system, rather than on the middle of the map. That way, you'd never be sure until the end game where the edge of the map lay, and you'd get a better sense for exploring from home outwards, rather than, say, from the upper left to the center of the quadrant...
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February 19th, 2005, 02:13 PM
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Shrapnel Fanatic
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Re: Ever played using a grid map?
I've you've got a good eye for 3D, you could make a map with depth.
Lay out your map in 3D, with connections, and then project it onto the 2D grid.
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February 19th, 2005, 02:40 PM
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Lieutenant Colonel
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Re: Ever played using a grid map?
I've got some aspects of that going on, but doing too much 3d to 2d thinking makes my mind go mushy.
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February 19th, 2005, 03:53 PM
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Re: Ever played using a grid map?
Anyone know if there is a limit to the total number of warp lines a map can have?
thanks!
Alarik
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February 19th, 2005, 05:21 PM
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Major General
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Re: Does \"allow map saving\" let players see whole
They get the whole map so they can see EVERYTHING layed out before them when they open it in the Map Editor. They'll get a chance to see the best systems for exploration and if other players, in a bout of roleplaying frenzy, renamed their home planet (I do it ALWAYS - no exceptions) to something race-specific, they can just search the Galaxy until they find the worlds in question.
edit: repaired bold code
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February 19th, 2005, 05:26 PM
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General
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Re: Does \"allow map saving\" let players see whole
Quote:
StrategiaInUltima said:
they can just search the Galaxy until they find the worlds in question.
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Note that your homeworlds can be easily found (with full knowledge of the map, ie the Ancient trait) even if you do not rename them. You could simply sort all the planets in the game by mineral value, and look at the planets of the appropriate size and with all three resource values around the appropriate level.
In the case of standard homeworlds, you would look for Medium planets with three resource values around 100% (it is usually between 96% and 99%). There are very few such planets besides the homeworlds, and so they will likely all be homeworlds.
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February 19th, 2005, 06:21 PM
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Re: Does \"allow map saving\" let players see whole
I'd forgot that. But perhaps that can be a part of "searching the Galaxy". Unfortunately, for some reason, my map editor seems to be slightly unstable (Ability 1 Type := Map Editor - Unstable) because I tried opening it once and I did something - can't remember what - and it "fatal error"ed out on me. It still works, but I now treat it with the utmost caution.
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