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  #1  
Old February 16th, 2005, 02:14 PM

Huzurdaddi Huzurdaddi is offline
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Default Looking for the <tgafile> for angels

I'm trying to mod in a couple of new angels with the same spirtes as the current angels. Does anyone know what the tgafile name is for built in units? Is there some convention?
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Old February 16th, 2005, 03:51 PM
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Default Re: Looking for the <tgafile> for angels

Open dom2 in windows mode. Don't resize the window. Click the angel so you get into the unit description. Take a screenshot.
Now you have the angel. Open the screenshot with your prefered paint program. (I'll recommend Gimp).

That's a way to do it.
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Old February 17th, 2005, 07:44 PM

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Default Re: Looking for the <tgafile> for angels

Well that's a solution. It's a little ghetto though.

I'm sure that there is some convention used in the game itself. Perhaps something like UNIT#a/b or something like that.

Actually I suppose it is possible that you can not reference the built in game graphics. That would be a pitty and your solution would be the one to use.
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Old February 18th, 2005, 04:13 AM
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Default Re: Looking for the <tgafile> for angels

check here: http://www.freewebs.com/dominions2/
At UNIT DB there's a list of the units ID.
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Old February 18th, 2005, 12:38 PM
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Default Re: Looking for the <tgafile> for angels

Huzurdaddi: The sprites are not in tga format in the game. To make modding possible the game can read tga sprites, but in the game the sprites are stored in trs files. This is a format used by Spooky sprites (made by JK). Currenly there is only one way of extracting tgas and that is the one described by thilock.
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Old February 18th, 2005, 02:47 PM

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Default Re: Looking for the <tgafile> for angels

Bummer. But makes sense.

Might I suggest for Dom3 a modding command much like tgafile which is able to reference the interal sprites. That way lamers like me who like to code but are not into the pixel thing can make 'new' units?

And thanks for responding. You guys are really good at support. Few development houses are this good.
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