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  #1  
Old January 13th, 2005, 05:10 AM

liga liga is offline
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Default Some newbie questions from an always newbie player

here some questions I was not able to answer and I would like to include in the addenda:

1. Which target the heal power of a commander will hit in a province with several units/commanders with afflictions ? which afflictions are first recovered ?

2. An immortal (or regenerating) unit does recover from afflictions caused by magical items such like "magical eyes" ?

3. If I move an army in a province where I'm storming a castle, does the army join in the battle ?

4. Does PD (and army) recover hit points (and units in the case of PD) between a magical attack and a normal attack in the same turn ?

5. Does all the magical attack point to the same province stack together (as an example, if I make some call of the wilds and some arouse hungers against the some enemy province, does I have a single attack or several ?) ... and if one of this attack is from "neutral" troop (like ghost riders) and other from controlled troops (like call of the wilds) does always the first (neutral) goes before the others ? And what about if I'm teleporting in the province with some units ?

6. Does units patrolling a province with a castle always retreat in the castle if they loose the battle ? Also if I give them the retreat command ?

7. If all the units on the battlefield are totally (100%) shock resistance, an enemy commander scripted to cast shock damaging spells (like shimmering fields) does cast them anyway ?

8. If I let on the battlefield units like undead or magic that not rout but without leaders, they still fight or disappear ? And what about normal berserker units ?

9. Does the magic gems obtained by The Sickle who crops is pain goes to the commander or the magic gems pool ?

10. Does Awe also protect from spells targeted to a single unit ?

... I think is enough for the moement

thank you and good play
Liga
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  #2  
Old January 13th, 2005, 05:43 AM

deccan deccan is offline
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Default Re: Some newbie questions from an always newbie player

Quote:
liga said:
2. An immortal (or regenerating) unit does recover from afflictions caused by magical items such like "magical eyes" ?

From what I can tell, no.

Quote:
liga said:
5. Does all the magical attack point to the same province stack together (as an example, if I make some call of the wilds and some arouse hungers against the some enemy province, does I have a single attack or several ?) ... and if one of this attack is from "neutral" troop (like ghost riders) and other from controlled troops (like call of the wilds) does always the first (neutral) goes before the others ? And what about if I'm teleporting in the province with some units ?

This seems to vary by spell AFAIK.

Quote:
liga said:
8. If I let on the battlefield units like undead or magic that not rout but without leaders, they still fight or disappear ? And what about normal berserker units ?

Undead and mindless magic beings are supposed to dissolve without leadership, and they mostly, but I've seen some leaderless vine ogres fight back when attacked, but very rarely.
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  #3  
Old January 13th, 2005, 07:39 AM
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Arralen Arralen is offline
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Default Re: Some newbie questions from an always newbie pl

1) %-chance of spontanous regrowth of limbs etc. is rolled for every unit independently.

2) Immortals and recuperating units heal afflictions after they got rid of the item. Regenerating units do not heal afflictions.

3) No. Check the order of actions in a turn, manual page ... dunno, it's easy to find.

4) Yes. (and No) Basically, PD is always "fresh" each fight as long as you own the prov. Unit Healing is a seperate from battles, both those caused by spells and by movement.

6) Can't remember seeing units retreat to neighbouring provinces as long as I had a castle. not 100% shure.

7) Mmmh. Maybe. Could be bugged.

8) Berserking units do not retreat. But normal units without leadership do not dissolve. So it's obvious - they keep on fighting while the rest of your armies runs away.
Units who dissolve will to just that - dissolve... .
Vine Men/Ogres are mindless, but neither magical nor undead. They tend to stand around if left without leader, but do not dissolve.

9) Commander. As with any other gem producing item. At least, they should. Haven't checked for ages.

10) Nope. Awe works in melee (range) only. As does fear.
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  #4  
Old January 13th, 2005, 08:28 AM
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Agrajag Agrajag is offline
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Default Re: Some newbie questions from an always newbie pl

Quote:
Arralen said:
9) Commander. As with any other gem producing item. At least, they should. Haven't checked for ages.

They do.
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  #5  
Old January 13th, 2005, 09:11 AM
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Default Re: Some newbie questions from an always newbie pl

5. I think this is the only question left.
No, they do not stack. Spells of the same type will, others will not.
E.g.: All ghost riders will stack together, and all Horrors will stack together, and all teleporting mages/troops will stack together, but there will be 3 separate battles. It is completely random which ones come first, too. (Sometimes your teleporters, sometimes the ghost riders.) It doesnt matter if the spell is cast or caused by item usage. (I had just tested this Last week with a Gate Stone and Boots of the Plane.)
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  #6  
Old January 13th, 2005, 03:05 PM

atul atul is offline
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Default Re: Some newbie questions from an always newbie pl

Quote:
tinkthank said:
5. I think this is the only question left.
No, they do not stack. Spells of the same type will, others will not.
E.g.: All ghost riders will stack together, and all Horrors will stack together, and all teleporting mages/troops will stack together, but there will be 3 separate battles.
A minor comment - Horrors and GRs stack together. And they're quite synergetic, too. :>
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  #7  
Old January 13th, 2005, 04:50 PM

quantum_mechani quantum_mechani is offline
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Default Re: Some newbie questions from an always newbie pl

Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
Actually, I recall something like every 5 levels of cause fear increases the area of effect.
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  #8  
Old January 14th, 2005, 01:27 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Some newbie questions from an always newbie pl

Quote:
quantum_mechani said:
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
Actually, I recall something like every 5 levels of cause fear increases the area of effect.
Every 5 levels of fear increases the difficulty of the morale roll by 1. The level of fear is the number of grid squares it affects.
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  #9  
Old January 14th, 2005, 02:28 AM

quantum_mechani quantum_mechani is offline
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Default Re: Some newbie questions from an always newbie pl

Quote:
Graeme Dice said:
Quote:
quantum_mechani said:
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
Actually, I recall something like every 5 levels of cause fear increases the area of effect.
Every 5 levels of fear increases the difficulty of the morale roll by 1. The level of fear is the number of grid squares it affects.
ah, thanks, I knew it was something like that
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