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January 13th, 2005, 05:10 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
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Some newbie questions from an always newbie player
here some questions I was not able to answer and I would like to include in the addenda:
1. Which target the heal power of a commander will hit in a province with several units/commanders with afflictions ? which afflictions are first recovered ?
2. An immortal (or regenerating) unit does recover from afflictions caused by magical items such like "magical eyes" ?
3. If I move an army in a province where I'm storming a castle, does the army join in the battle ?
4. Does PD (and army) recover hit points (and units in the case of PD) between a magical attack and a normal attack in the same turn ?
5. Does all the magical attack point to the same province stack together (as an example, if I make some call of the wilds and some arouse hungers against the some enemy province, does I have a single attack or several ?) ... and if one of this attack is from "neutral" troop (like ghost riders) and other from controlled troops (like call of the wilds) does always the first (neutral) goes before the others ? And what about if I'm teleporting in the province with some units ?
6. Does units patrolling a province with a castle always retreat in the castle if they loose the battle ? Also if I give them the retreat command ?
7. If all the units on the battlefield are totally (100%) shock resistance, an enemy commander scripted to cast shock damaging spells (like shimmering fields) does cast them anyway ?
8. If I let on the battlefield units like undead or magic that not rout but without leaders, they still fight or disappear ? And what about normal berserker units ?
9. Does the magic gems obtained by The Sickle who crops is pain goes to the commander or the magic gems pool ?
10. Does Awe also protect from spells targeted to a single unit ?
... I think is enough for the moement
thank you and good play
Liga
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January 13th, 2005, 05:43 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Some newbie questions from an always newbie player
Quote:
liga said:
2. An immortal (or regenerating) unit does recover from afflictions caused by magical items such like "magical eyes" ?
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From what I can tell, no.
Quote:
liga said:
5. Does all the magical attack point to the same province stack together (as an example, if I make some call of the wilds and some arouse hungers against the some enemy province, does I have a single attack or several ?) ... and if one of this attack is from "neutral" troop (like ghost riders) and other from controlled troops (like call of the wilds) does always the first (neutral) goes before the others ? And what about if I'm teleporting in the province with some units ?
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This seems to vary by spell AFAIK.
Quote:
liga said:
8. If I let on the battlefield units like undead or magic that not rout but without leaders, they still fight or disappear ? And what about normal berserker units ?
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Undead and mindless magic beings are supposed to dissolve without leadership, and they mostly, but I've seen some leaderless vine ogres fight back when attacked, but very rarely.
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January 13th, 2005, 07:39 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Some newbie questions from an always newbie pl
1) %-chance of spontanous regrowth of limbs etc. is rolled for every unit independently.
2) Immortals and recuperating units heal afflictions after they got rid of the item. Regenerating units do not heal afflictions.
3) No. Check the order of actions in a turn, manual page ... dunno, it's easy to find.
4) Yes. (and No) Basically, PD is always "fresh" each fight as long as you own the prov. Unit Healing is a seperate from battles, both those caused by spells and by movement.
6) Can't remember seeing units retreat to neighbouring provinces as long as I had a castle. not 100% shure.
7) Mmmh. Maybe. Could be bugged.
8) Berserking units do not retreat. But normal units without leadership do not dissolve. So it's obvious - they keep on fighting while the rest of your armies runs away.
Units who dissolve will to just that - dissolve... .
Vine Men/Ogres are mindless, but neither magical nor undead. They tend to stand around if left without leader, but do not dissolve.
9) Commander. As with any other gem producing item. At least, they should. Haven't checked for ages.
10) Nope. Awe works in melee (range) only. As does fear.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 13th, 2005, 08:28 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Some newbie questions from an always newbie pl
Quote:
Arralen said:
9) Commander. As with any other gem producing item. At least, they should. Haven't checked for ages.
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They do.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 13th, 2005, 09:11 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: Some newbie questions from an always newbie pl
5. I think this is the only question left.
No, they do not stack. Spells of the same type will, others will not.
E.g.: All ghost riders will stack together, and all Horrors will stack together, and all teleporting mages/troops will stack together, but there will be 3 separate battles. It is completely random which ones come first, too. (Sometimes your teleporters, sometimes the ghost riders.) It doesnt matter if the spell is cast or caused by item usage. (I had just tested this Last week with a Gate Stone and Boots of the Plane.)
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January 13th, 2005, 03:05 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Some newbie questions from an always newbie pl
Quote:
tinkthank said:
5. I think this is the only question left.
No, they do not stack. Spells of the same type will, others will not.
E.g.: All ghost riders will stack together, and all Horrors will stack together, and all teleporting mages/troops will stack together, but there will be 3 separate battles.
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A minor comment - Horrors and GRs stack together. And they're quite synergetic, too. :>
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January 13th, 2005, 04:50 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Some newbie questions from an always newbie pl
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
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Actually, I recall something like every 5 levels of cause fear increases the area of effect.
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January 14th, 2005, 01:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Some newbie questions from an always newbie pl
Quote:
quantum_mechani said:
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
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Actually, I recall something like every 5 levels of cause fear increases the area of effect.
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Every 5 levels of fear increases the difficulty of the morale roll by 1. The level of fear is the number of grid squares it affects.
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January 14th, 2005, 02:28 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Some newbie questions from an always newbie pl
Quote:
Graeme Dice said:
Quote:
quantum_mechani said:
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
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Actually, I recall something like every 5 levels of cause fear increases the area of effect.
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Every 5 levels of fear increases the difficulty of the morale roll by 1. The level of fear is the number of grid squares it affects.
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ah, thanks, I knew it was something like that
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