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December 21st, 2004, 05:17 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Fun Mod Concept
Where's Waldo?
This mod would be for PBW only. 1 Player would be Waldo and all other players are attempting to find/kill Waldo before another player does and within X amount of turns. The Waldo player would only control 1 "super dreadnought" and be unable to colonize planets. Their home world would have to be abandoned after they build their "super dreadnought" which would be set up to be built in one turn by their home world. The Waldo player's objective is to avoid destruction for X amount of turns to win. They would have a limited tech tree, they would be unable to colonize planets, make more ships, and their intelligence would be limited to counter-intelligence projects only. They would start out with the ability to construct fighters, mines, drones, they will have improved remote mining techs and they would have components on their ship that create research and intelligence points. All other players(those trying to find Waldo) will have a normal stock tech tree.
Also to ensure that the Waldo player abandons their home world after their "super dreadnought" is built either the game admin will have to play one of their turns or scores must be seen by all players to ensure that Waldo isn't breaking the rules.
All the comments or suggestions you can come up with are always welcome.
I will be working on this over Christmas, so expect some more detailed description or even a playable mod early next year. Also if someone has a large dreadnought type ship that could be used for Waldo it would be most appreciated.
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December 21st, 2004, 06:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Fun Mod Concept
Intel points are useless without a planet.
If the Waldo player dosen't have his planet, then he can't be hit by intel, so you don't need to worry about it.
Keeping the planet could actually be a disadvantage, given a lack of point generation on it, since it leaves you vulnerable to intel.
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December 21st, 2004, 06:46 PM
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Sergeant
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Join Date: Sep 2004
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Re: Fun Mod Concept
Intel can also be used to track ship loaction isnt it ? (which would make finding waldo easy)
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December 21st, 2004, 06:50 PM
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Lieutenant Colonel
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Re: Fun Mod Concept
Quote:
Suicide Junkie said:
Intel points are useless without a planet.
If the Waldo player dosen't have his planet, then he can't be hit by intel, so you don't need to worry about it.
Keeping the planet could actually be a disadvantage, given a lack of point generation on it, since it leaves you vulnerable to intel.
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I didn't realize that, thanks
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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December 22nd, 2004, 04:00 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Fun Mod Concept
Add another 'imperial ego' to the wiki page: 'Winning a PBW game as Waldo.'
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December 22nd, 2004, 04:46 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Fun Mod Concept
How can we stop Waldo from building more ships? The dreadnought will need a space yard on it so that it could construct fighters, mines and drones. The race will have to possess the technology they needed to build their super dreadnought, so wouldn't they be able to build another one just like it?
...oh, maybe their only dreadnought will use up exactly the amount of resources the race will get each turn to maintain it, so they couldn't pay maintenance on the second one. But then they won't be able to build units, either because they'll never have any resources left.
Is there some way to mod a space yard component that only constructs units?
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December 22nd, 2004, 04:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Fun Mod Concept
Have a super-race gift the ship before the game starts?
Let waldo's race have all the tech knowledge required to repair the components, but not have any available ship hulls to put them in.
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December 22nd, 2004, 03:45 AM
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National Security Advisor
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Re: Fun Mod Concept
With the new mod abilities, you might be able to make Waldo's ship have annoyingly high Intel generation, which might give players a natural, rather than artificial, reason to hunt down Waldo...
PvK
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