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  #1  
Old December 13th, 2004, 05:21 PM
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Default Nation replacement mod 0.9

So, some of you might have heard about this little modding project I have been slowly gathering together. The idea was simple: to duplicate the nations already appearing in original Dominions. With these mods it is, at Last, possible to play as Vanheim against Vanheim.

I will probably add most themes, and correct any mistakes found from these. I would especially like to have correct information about provincial defence of different nations.

The Version number of all these mods is 0.90, and that means that while I think they all are playable, some mistake might have slipped in that gives them extra boost or makes them unplayable.

All comments are welcome, and those posted to this thread are the ones most likely read.

---------------------
I Wish, and plan, work hard for a couple of months and finally finish it.
Next time, I think I'll just trade some clams and wait for a couple of years.

Last edited by Endoperez; August 13th, 2008 at 11:31 AM..
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Old December 14th, 2004, 10:54 AM

Ivan Pedroso Ivan Pedroso is offline
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Default Re: Nation replacement mod 0.9

WOW - that's a great piece of work !!!

Some (simple) .tga files to go with the .dm files might be nice. I couldn't see which of the mods I had enabled in the start-up screen.

I'm looking forward to some interesting games using these mods .
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  #3  
Old December 14th, 2004, 11:36 AM
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Default Re: Nation replacement mod 0.9

Excellent work! However by its very existence it may have served its purpose. In other words I havent been seeing alot of the "my strategy is better than your strategy" arguments for me to throw this into.
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  #4  
Old December 14th, 2004, 12:24 PM
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Default Re: Nation replacement mod 0.9

Okay, .tga pictures ordered. Anyone have anything else? Like upgrades to the provincial defence list?

Which one would you like to have in the .tga files: most powerful (i.e. most expensive) mage of that nation, thematic unit from that nation (i.e. whatever I like) or the flag of the nation? I will add text, also, and probably will have black background. I'll have the name of the nation on the left, flag/unit/mage on the right.

ASCII example:
Code:

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(BTW, that was a satyr)
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Old December 15th, 2004, 06:55 AM

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Default Re: Nation replacement mod 0.9

Quote:
Endoperez said:
Which one would you like to have in the .tga files: most powerful (i.e. most expensive) mage of that nation, thematic unit from that nation (i.e. whatever I like) or the flag of the nation? I will add text, also, and probably will have black background. I'll have the name of the nation on the left, flag/unit/mage on the right.

I think the thematic unit would be the coolest. Hehehe - loved the ascii-satyr (his legs are perfect)
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  #6  
Old December 15th, 2004, 07:56 AM
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Default Re: Nation replacement mod 0.9

Great!
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  #7  
Old December 14th, 2004, 11:25 PM
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Default Re: Nation replacement mod 0.9

Very nice!
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