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  #1  
Old December 8th, 2004, 06:40 PM
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Nodachi Nodachi is offline
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Default New Game: Power Game

We've all done it at least once, set up a game with 5000 racial points and other settings just to kick the crap out of the AI. But how well would you fare against other human players that have done the same thing?

Welcome to the Power Game!

Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 5000
Quadrant type: FQM (Standard) Dense Paradise
Quadrant size: Medium or Large (player vote)
Event frequency: None
Event severity: N/A
Technology cost: Low (yup,low)
Victory conditions: Last man standing
Maximum units: 20000
Maximum ships: 20000
Computer players: None
Computer difficulty: High (in case we lose a player)
Computer player bonus:
Neutral empires: No
Other game settings: No intel (spend your RP's elsewhere), no surrender, no tech trading


We've got two so looking for six more!
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Old December 8th, 2004, 06:42 PM

brianeyci brianeyci is offline
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Default Re: New Game: Power Game

It will be done.

Brian
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Old December 8th, 2004, 08:01 PM
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Default Re: New Game: Power Game

Could we have the Talisman Banned, too? Also, what about population trading?
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Old December 8th, 2004, 09:56 PM

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Default Re: New Game: Power Game

What is wrong with the Talisman. I plan on using missiles. And pop trading, why not lol.

Brian
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Old December 8th, 2004, 10:06 PM
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Default Re: New Game: Power Game

Pop trading is fine. I have no problem with the talisman but I'll put it to vote when we get all eight players.
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Old December 11th, 2004, 02:01 AM
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Default Re: New Game: Power Game

BTW - My race pics are from the Spelunker race in David Gervais's Miner Mod. Apparently, not on the drop-down list.
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Old December 13th, 2004, 10:03 PM
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Default Re: New Game: Power Game

First turn is away! If there are any problems either contact me by e-mail or here.

Good luck and I hope everyone has a good time!
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Old December 9th, 2004, 12:51 AM
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Default Re: New Game: Power Game

Quote:
brianeyci said:
And pop trading, why not lol.
Because it is very gamey and annoying.
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Old December 9th, 2004, 01:06 AM
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Default Re: New Game: Power Game

Quote:
Imperator Fyron

Because it is very gamey and annoying.

True, but this is a game where 'gamey' is not only acceptable it's kinda expected!

Douglas, like I said, once we get enough players we'll put it up for a vote and see how it comes out, I'm easy to get along with.
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Old December 9th, 2004, 10:22 PM
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Default Re: New Game: Power Game

Quote:
Imperator Fyron said:
Quote:
brianeyci said:
And pop trading, why not lol.
Because it is very gamey and annoying.
Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?

I wish there were more controls for setting up a game so that checking a box stopped it and not depending on players to.
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