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December 8th, 2004, 06:40 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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New Game: Power Game
We've all done it at least once, set up a game with 5000 racial points and other settings just to kick the crap out of the AI. But how well would you fare against other human players that have done the same thing?
Welcome to the Power Game!
Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 5000
Quadrant type: FQM (Standard) Dense Paradise
Quadrant size: Medium or Large (player vote)
Event frequency: None
Event severity: N/A
Technology cost: Low (yup,low)
Victory conditions: Last man standing
Maximum units: 20000
Maximum ships: 20000
Computer players: None
Computer difficulty: High (in case we lose a player)
Computer player bonus:
Neutral empires: No
Other game settings: No intel (spend your RP's elsewhere), no surrender, no tech trading
We've got two so looking for six more!
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This is the 21st century, right? Then where the hell is my flying car?
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
December 8th, 2004, 06:42 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: New Game: Power Game
It will be done.
Brian
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December 8th, 2004, 08:01 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: New Game: Power Game
Could we have the Talisman Banned, too? Also, what about population trading?
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December 8th, 2004, 09:56 PM
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Sergeant
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Join Date: Jul 2004
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Re: New Game: Power Game
What is wrong with the Talisman. I plan on using missiles. And pop trading, why not lol.
Brian
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December 8th, 2004, 10:06 PM
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First Lieutenant
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Location: North Carolina
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Re: New Game: Power Game
Pop trading is fine. I have no problem with the talisman but I'll put it to vote when we get all eight players.
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This is the 21st century, right? Then where the hell is my flying car?
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
December 11th, 2004, 02:01 AM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
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Re: New Game: Power Game
BTW - My race pics are from the Spelunker race in David Gervais's Miner Mod. Apparently, not on the drop-down list.
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December 13th, 2004, 10:03 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: New Game: Power Game
First turn is away! If there are any problems either contact me by e-mail or here.
Good luck and I hope everyone has a good time!
__________________
This is the 21st century, right? Then where the hell is my flying car?
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
December 9th, 2004, 12:51 AM
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Shrapnel Fanatic
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Re: New Game: Power Game
Quote:
brianeyci said:
And pop trading, why not lol.
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Because it is very gamey and annoying. 
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December 9th, 2004, 01:06 AM
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 |
First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: New Game: Power Game
Quote:
Imperator Fyron
Because it is very gamey and annoying.
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True, but this is a game where 'gamey' is not only acceptable it's kinda expected!
Douglas, like I said, once we get enough players we'll put it up for a vote and see how it comes out, I'm easy to get along with. 
__________________
This is the 21st century, right? Then where the hell is my flying car?
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
December 9th, 2004, 10:22 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: New Game: Power Game
Quote:
Imperator Fyron said:
Quote:
brianeyci said:
And pop trading, why not lol.
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Because it is very gamey and annoying.
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Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?
I wish there were more controls for setting up a game  so that checking a box stopped it and not depending on players to.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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