.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 27th, 2004, 12:52 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default GE might and magic site bonus

Looking at the effects site bonus has on the global enchantnent I've noticed few strange things. Without bonus site
Code:

{might}={total gems in spell} - {required gems} + {caster's magic level in the required path}


But how {might} is calculated, if there's a bonus? Surprisingly, it seems to be
Code:

max(0,{total gems in spell} - {required gems}) + {caster's magic level in the required path}



At the first look it seems wrong. First of all bonus doesn't appear in the formula. It appears indirectly though, because the minimal value of
Code:

{total gems in spell} >= {required gems}*(100-{bonus})/100


Consequently, any value of total gems between {required gems}*(100-{bonus})/100 and {required gems} produces exactly the same result (equal to caster's magic level in the required path)

It would seem more logical if the formula was
Code:

100*{total gems in spell}/(100-{bonus}) - {required gems} + {caster's magic level in the required path}



However, on the second look, the way it currently works is probably better, because if the formula was as in above, even something as costly as Astral Nexus, if cast in province with 30% bonus with maximum gems (999) would be:
100*999/70 - 150 + 8 = 1285. That would be very hard to overcome or dispel unless from the province with the bonus. Maximal dispel power in the regular province would be 999-30+3=972 (plus whatever exta levels mage has). Even at lower casting powers, those without the site bonus would be at significant disadvantage.

Because of that, the site with the right bonus would have heavy impact on the game (some sites, for example with construction or blood summonning bonuses already have a large impact).

Also, I wonder what are exact rolls made in dispelling and overcoming of GE?
Reply With Quote
  #2  
Old November 27th, 2004, 09:08 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: GE might and magic site bonus

Thanks, I was wondering about that earlier. At least, it means that casting a GE in a bonus site doesn't make it easier than normal to dispel, which was what I was afraid of.
__________________
calltoreason.org
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.