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November 3rd, 2004, 08:23 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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All-uniques mod?
Here's an idea I had... what if you removed all the "ordinary" ruins from the game, as well as the racial techs, and add in a bunch of unique ruins techs (including the racial techs) with multiple researchable levels, so EVERY ruins you find will give you something unique that only your empire can use, and EVERY unique tech you have comes from a ruins world? Some unique techs (like the former racial techs) could even open up entire other tech trees to research! Would make those ruins a bit more contested, don't you think?
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November 3rd, 2004, 08:39 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: All-uniques mod?
That's brilliant!
Get to work on it.
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November 3rd, 2004, 09:01 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: All-uniques mod?
That sounds a lot like the Junkyard Wars mod.
You have to go out and explore the ruins to bring home tech to use...
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November 3rd, 2004, 09:32 PM
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Sergeant
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Join Date: Jun 2004
Posts: 347
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Re: All-uniques mod?
If it hasnt been done before sounds like a great idea.
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November 4th, 2004, 01:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: All-uniques mod?
I like it.
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November 4th, 2004, 01:13 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: All-uniques mod?
Sounds pretty interesting indeed !
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November 4th, 2004, 09:23 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: All-uniques mod?
Was my mod the birth place of that idea? Cool. I like it (shameless plug for my mod, I know)
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Nick (bearclaw)
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