.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2004, 05:18 PM

Salient Salient is offline
Corporal
 
Join Date: Sep 2004
Location: Leuven, Belgium
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Salient is on a distinguished road
Default Dark Nova 4 Question

I noticed that there are no empire files in the mod. If I copy the stock empire files into the DN4 Empires directory will they use the new shipsizes, components and facilities?
__________________
Lost for real-life since 29/10/2004
Reply With Quote
  #2  
Old November 1st, 2004, 05:28 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Dark Nova 4 Question

The best way to do it is to start a game with random AIs.
You can then set the AIs to player control, and save them to EMP files.

This way, you'll know that the empire files you create are valid for the mod.
Reply With Quote
  #3  
Old November 1st, 2004, 05:38 PM

Salient Salient is offline
Corporal
 
Join Date: Sep 2004
Location: Leuven, Belgium
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Salient is on a distinguished road
Default Re: Dark Nova 4 Question

I thought as much, let's get to work then

Thanks SJ !!
__________________
Lost for real-life since 29/10/2004
Reply With Quote
  #4  
Old November 1st, 2004, 05:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Dark Nova 4 Question

Of course, you can always just use the random AIs.

Adds more mystery to the game, and you won't know what to expect on first contact
Reply With Quote
  #5  
Old November 1st, 2004, 06:12 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Dark Nova 4 Question

Then again, if you want "more mystery" i suggest you to play PBW. A real player can change his mind quite fast and be really...surprising
Reply With Quote
  #6  
Old November 9th, 2004, 10:17 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Dark Nova 4 Question

Just as a note, the AI files created for this mod (by Aiken) were taken from TDM and are quite impressive. So SJ's method will create impressive .emp files.

(note to self: do the same and add .emps to the mod)
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #7  
Old November 9th, 2004, 11:31 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova 4 Question

Actually AI in DN4 is a combination of TDM and Trek_Bab5 (by SonofKang) scripts with minor changes. Unfortunately I forgot to ask for permission to use these scripts for dn4 ai
I guess I have to do it now (if it's not too late) and clarify that this AI is derivative.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.