.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 16th, 2004, 08:49 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Two small gameplay questions

Hey, just two small gameplay question:

I have access to an enemy ship which has SEVERAL components with a higher tech level than mine (i.e. propulsion, supply, stellar harnessing).
When i anaylze the ship, will i only get one random tech, or will it increase my knowledge in every tech level higher than mine ?

Secondly, i have cloaking armor. When i build ships and use them, i can activate the cloaking the button. Now i thought it may be nice if i could cloak my shipyards and so i retofitted all my yards with one cloaking armor (which says "prevents level 1 passive and active scans). Unfortunally my yards dont get the button to activate cloaking.
Whats the deal ?


thanks !
Reply With Quote
  #2  
Old October 16th, 2004, 08:56 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Two small gameplay questions

You cannot build anything while being cloaked (if memory serves), so a spaceyard building something cannot engage cloaking mode.

You will get an extra level per different component on the analysed vessel. So if there were one Phased Shield I, one level II and one level III, you would get three levels in Shields (assuming you have only level 3 for example). The same goes for components not belonging to the same family.
Reply With Quote
  #3  
Old October 16th, 2004, 09:30 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Two small gameplay questions

ok, so since supply generators, engines and cargovaults are different families, i will get one tech level of every component ?
Reply With Quote
  #4  
Old October 16th, 2004, 09:31 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Two small gameplay questions

Oh, and too bad about the cloaked space yard idea :/
Reply With Quote
  #5  
Old October 16th, 2004, 09:34 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Two small gameplay questions

You will get one level per different component on the ship, either belonging to the same family or not (with the usual restrictions that is).
Reply With Quote
  #6  
Old October 16th, 2004, 10:35 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Two small gameplay questions

You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough.

Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
Reply With Quote
  #7  
Old October 16th, 2004, 11:22 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Two small gameplay questions

Quote:
Arkcon said:
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough.

Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old October 16th, 2004, 12:48 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Two small gameplay questions

Your enemy will be able to see you for the first few turns while you do the building and the initial retrofit, but you'll be safer once the repairs start.
Reply With Quote
  #9  
Old October 16th, 2004, 01:27 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Two small gameplay questions

Quote:
Gandalf Parker said:

Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.

Oh yeah, I've done that. But like SJ says, in multiplayer, you still have 2-3 simutaneous turns when you can be seen uncloaked.
Reply With Quote
  #10  
Old October 16th, 2004, 02:58 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Two small gameplay questions

Then again im talking about cloaked shipyard BASES, not ships
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.