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  #1  
Old October 7th, 2004, 05:12 PM
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Default OT: Getting a head...(3d art, Updated)

Emptied, images are now below.
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Old October 7th, 2004, 05:22 PM
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Default Re: OT: Getting a head...(3d art)

It must be very clever human heads (considering size of a scull).

Seriously, chin is too narrow and calvarium is too wide. Because of that they look like aliens.
Make nose converenging to the eyebrows.
And this strange smile ...
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Old October 7th, 2004, 05:36 PM
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Default Re: OT: Getting a head...(3d art)

I added a couple of shots for better perspective. Thanks. And one more.
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Old October 8th, 2004, 04:31 AM
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Default Re: OT: Getting a head...(3d art)

What program are you using Narf?
If you can, use NURBS editing. Or splines if you can't use NURBS. It hink you're using box-editing right now.
Nontheless very impressive. Keep up the good work!
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Old October 8th, 2004, 04:46 AM
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Default Re: OT: Getting a head...(3d art)

Wings3d. I've got rhino but havn't gotten into it. Is it really that much better?

Thanks, people.
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Old October 8th, 2004, 11:30 AM
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Default Re: OT: Getting a head...(3d art)

I don't know Rhino that well. I use 3ds max and solidworks and those serve me very well.
I know a lot about SW, but 3ds max is still very new to me.
I would like to try Lightwave, but the price is very high and I can't seem to find a person from whom I can borrow it for a while.
I've seen VERY NICE models comming from LW and 3ds. SW doens't lend itself too well for organic forms.
If I come across a good body tutorial for Rhino, I'll let you know.
Good luck with modeling, Mister Mouse.
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Old October 7th, 2004, 05:51 PM
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Default Re: OT: Getting a head...(3d art)

The eyes are too high up. On a real human head, the eyes are right in the middle.
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Old October 13th, 2004, 06:59 PM
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Default Re: OT: Getting a head...(3d art)

Why should I retype it?

Anyway, it took longer for me to get around to it than I thought it would. I did have other stuff to do, so I'll use that excuse. But I will try to update in a more timely manner next time.

Front

Left side

Bottom

Whole person to give perspective on the size of the head, unsmoothed.

And smoothed

Suggestions? Yes, that is supposed to be a human head.
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Old October 14th, 2004, 12:00 AM
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Default Re: OT: Getting a head...(3d art, Updated)

Looks better than the first one, but it needs ears. Also, the lips look too big from the front and the nose is missing nostrils. It would be nice if you could fix those little black triangles, too.
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Old October 14th, 2004, 01:42 AM
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Default Re: OT: Getting a head...(3d art, Updated)

Thanks. Going to do ears Last. Lips can be fixed easy, I think. As for nostrils, I'm going to texture them in, as this is going to be a CRPG generic humaniod form for making characters and stuff of off and not a 10,000 triangle work of art. Nothing I can do about the black triangles, that's a problem with the renderer.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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