.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 17th, 2004, 07:50 PM

lithiumxsl lithiumxsl is offline
Private
 
Join Date: Feb 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
lithiumxsl is on a distinguished road
Default still dont get it .......Rate

Last night I put up a post about rate...called [Rate of the Construction]... I was tired and it all made since. But this morning it all faded to a "what the hell was he talking about� I got the part about how mineral extractors produce 800 and more upon upgrade and I got the part about the construction time. I even got the part about the value. Can someone now put it all together to how the numbers work. How the resource production of a planet is made up (calculated). I ran the numbers with bonuses and it doesn�t come out right. you can ask me questions about , "if am running a mod", "does my civ have bonuses" ...etc. but before you do just answer the One about the formula that is used to calculate the numbers . Examples would be welcome. If you can help as newbie approach this would help... with flash cards and walkthrough.
Reply With Quote
  #2  
Old September 17th, 2004, 07:58 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: still dont get it .......Rate

A nice formula has been given somewhere to calculate your planetary production, but I am no good at maths, so I will only explain how to calculate it. In the meantime, I fully expect three other posters to beat me to it.

- Your facilities have a basic production value. 800 minerals in the case of Mineral Extraction I.
- Your planetary value multiplies this value. So, in the case of a planet with 120% mineral value, you will have 960 mineral production.
- Your Empire may have bonuses to mineral production. Having 110% in this field would result in a +10% bonus, making your 800 facility produce 880 minerals.
- Special facilities increase resource production in a given planet/system. At the highest technology level, it can give a hefty +45% bonus to mineral production, making the output of a Mineral Extraction I 1,160 minerals.
- Happiness increases resource production as well. At Jubilant level (the best), production will be increase by 20%, making the same facility produce 960 minerals.
- Lastly, high levels of population increase production. It is why your homeworld will produce more per facility than your colony worlds.

Now the amusing question, does all the above multiply or add? I have never been positive about it, but then I usually have more than enough minerals in storage. I think some (all?) multiply, but don't quote me on that.
Reply With Quote
  #3  
Old September 17th, 2004, 08:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: still dont get it .......Rate

Based on the formula in th Newbie FAQ:

(Extraction Facility value) x (planet�s resource type %) x (empire�s racial %) x (Planet Robotoid Facility %) x (System Robotoid Facility %) x (planet�s happiness %) x (population %) = total mineral resources committed to your empire for that facility.

Construction rate is as follows:

(rate of SY facility OR 2000 if no SY is present) x (empire�s racial %) x (population %) = total build rate

Note that a modifier of 10% means you multiply by 1.1.

Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old September 20th, 2004, 04:30 PM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: still dont get it .......Rate

Quote:
Imperator Fyron said:
Construction rate is as follows:

(rate of SY facility OR 2000 if no SY is present) x (empire�s racial %) x (population %) = total build rate

Note that a modifier of 10% means you multiply by 1.1.

Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier.
Does happyness not effect construction?


[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #5  
Old September 20th, 2004, 04:36 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: still dont get it .......Rate

Happiness only affects production, and not construction rates. Rioting will effectively destroy your construction rates, but that is another matter.
Reply With Quote
  #6  
Old September 20th, 2004, 05:54 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: still dont get it .......Rate

What about adding these formulas to the newbie FAQ?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #7  
Old September 17th, 2004, 08:29 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: still dont get it .......Rate

If it still isn't making sense after these explanations, maybe you should post a specific example. Let us see what numbers you are running when you run your numbers...
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #8  
Old September 17th, 2004, 08:43 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: still dont get it .......Rate

I can't get the figures to work either. A homeworld miner I produces 1652 minerals. The relevant values are as follow:

- 4,000 million inhabitants (+50% production according to the game)
- 120% mineral aptitude, minus 5 because of my Berserker culture, making it 115%.
- Happy planet, so +10%
- Planetary value of 118%
- No planetary/system facility improving production.

So it should be 1791 minerals according to the formula, but both the planetary value and the Empire balance screen says 1652.

It doesn't really bother me, but I would like to know what I am missing here.
Reply With Quote
  #9  
Old September 17th, 2004, 08:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: still dont get it .......Rate

Quote:
Alneyan said:
I can't get the figures to work either. A homeworld miner I produces 1652 minerals. The relevant values are as follow:

- 4,000 million inhabitants (+50% production according to the game)
- 120% mineral aptitude, minus 5 because of my Berserker culture, making it 115%.
- Happy planet, so +10%
- Planetary value of 118%
- No planetary/system facility improving production.

So it should be 1791 minerals according to the formula, but both the planetary value and the Empire balance screen says 1652.

It doesn't really bother me, but I would like to know what I am missing here.
I didn't look too closely at the formula at first... but, some of those factors should be added together before multiplying. Not everything is multiplied. I don't recall which though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old September 17th, 2004, 08:58 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: still dont get it .......Rate

My trusted calculator eventually stumbled on the correct order. The basic formula should be as follow:

(Extraction Facility value) x (planet�s resource type %) + [(empire�s racial %) x (planet�s happiness %) x (population %)] = total mineral resources committed to your empire for that facility.

Planetary values alone multiply with basic production, and all the rest adds together. I do not know what role the special facilities have however.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.