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September 12th, 2004, 10:20 PM
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\"put down rebellions,\"
From the description of SEIV at GameFront.
Quote:
Research technology, design new ships, wage war on a tactical level, put down rebellions, meet and greet new species,
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I found this funny. Putting down rebellions. LOL How many of you have ever had a rebellion before? I have on occation and the best way to put it down is simply to DEMAND their surrender, hit F12 and presto, rebellion put down. ![](http://forum.shrapnelgames.com/images/smilies/laugh.gif)
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September 12th, 2004, 10:21 PM
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Re: \"put down rebellions,\"
I've had it happen on occasion. Mostly from puppet political parties intel projects, but occasionally a "natural" rebellion...
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September 12th, 2004, 10:30 PM
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Re: \"put down rebellions,\"
If only REBELLIONS were a real threat aside from INTEL projects.
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September 12th, 2004, 10:37 PM
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Re: \"put down rebellions,\"
Oh they can be... make a few dozen copies of a rebellion event, and you get lots more of them. ![](http://forum.shrapnelgames.com/images/smilies/wink.gif)
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September 12th, 2004, 10:47 PM
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Re: \"put down rebellions,\"
I know. But to bad the politcal or Intel system is not in place to use the rebellion system correctly. You know you, where you specifically SEND agents to X planet to intice rebellion and your oponent sends in counter intel agnets to stop you.
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September 13th, 2004, 12:44 AM
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Re: \"put down rebellions,\"
What irritates me is early (i.e. less than ten turns in), a colony spontaneously revolts, long before anyone has intel and forms a little splinter colony.
Grr.
Guess I need to put away the whip.
Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]
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Caduceus
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September 13th, 2004, 12:59 AM
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Re: \"put down rebellions,\"
Events. Those pesky events files.
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September 13th, 2004, 02:05 AM
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Re: \"put down rebellions,\"
You should have taken over my Empire in Adamant 012 Atrocities; you would have the pleasure to *attempt* putting down a rebellion. The rebellion of one of my homeworlds in fact; good luck for retaking a world with 12 billion inhabitants and 2,500 militia units. That should fit the bill for your revolt needs.
This aside, it is true actual rebellions usually do not matter. What does matter is the slow slide from Jubilant to Angry and then to Rioting, but that probably does not qualify as being rebellions.
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