|
|
|
|
|
September 4th, 2004, 02:48 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
OT: a nice RPG-ish game?
Hello, thought I'd ask here, cant find the thread which dealt with this topic before, so I'll post anew and try to be specific:
Anybody have a nice tip for me regarding a good SP RPG kind of a game, can but does not have to be fantasy setting, can but does not have to be hack-n-slashy, can involve lots of strategy/tactics and group control, can but does not have to be newer than 3 years old? I am looking for a good present for someone, but dont know enough about where to look.
These ones I tried and liked very much, something along these lines:
- Baldur's gate series (good story, chars, sound, gameplay)
- Planescape: Torment (great story, great atmosphere)
- Fallout series (story, flexibility, gameplay too to a lesser degree, humor)
- Arcanum (idea, story, details, humor)
- Deus Ex original (a game made with love for detail)
- Thief II (gripping and well done, although not really an RPG)
These I found much less enticing, or downright bad:
- Icewind Dale (bored me, never got far)
- Morrowind (good idea which became stale fast; all NPCs just stood around waiting to be robbed)
- Neverwinter Nights (great tool for modders/MP, but a hastily shod-together dungeon crawl which was boring as hell SP)
- Pool of Radiance (ouch, the memory pains me)
Thanks much for your tips.
|
September 4th, 2004, 03:08 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: OT: a nice RPG-ish game?
Gothic and Gothic2 ... maybe you like them. The first is said to have rather annoying controls, but I havn't played it myself. At least all NPC seem to have a life on their own (not standing around). v2 I've played for an hour or two, and while I feel it's rather straight-forward and story-bound, it's quite enjoyable. Graphics are great (more grass and details than morrowind), high differences a rather great. In fact, the map is kind of "folded up", and you have to do long detours to get to a place you could see right down at the foot of the cliff (jumping not recommended - you'll not only die in a splash, most likely the territory down there is ment to be accessed much further "down the story" with a higher level character)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
September 4th, 2004, 03:37 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: OT: a nice RPG-ish game?
Thanks, will check into that -- just curious, you only played 1 hour or so? Is that normal for you, or you didnt find it that engrossing?
|
September 4th, 2004, 04:01 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: OT: a nice RPG-ish game?
Actually, it may have been 3 hours. Wasn't my PC, and it was late at night after a LAN session .. everyone was asleep but me
Personally, I like Morrowind + 50 Plugins more than G/G2 - I'm an avid table-but-no-paper-n-dice roleplayer, so I simply make the missing NPC "life" up in my head, and act accordingly. After all, comp AI doesn't get it right anyway.
What puts me off from G/G2 is mostly the tight correlation between story progress and map location - most times you simply cannot deviate from the given path. This is especially obvious if you play the very first part several times in a row to try out different starting possibilities.
I must admit, I only played up to the point where you decide about what "main path" you put character on, but from having a look at some walkthrough in a game mag I found my suspicion confirmed - once on a "path", it's basically the same again.
On the other hand, athmospere is very "tight", dialogues are quite well done etc.,so I think it's a matter of personal preference and taste.
And it should be easy to get a used copy on ebay .. so financial risk should be rather small
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
September 4th, 2004, 04:28 PM
|
Sergeant
|
|
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: a nice RPG-ish game?
Gothic is brilliant. Both parts are absolutely playworthy, though all in all I find the first part more atmospheric, while the second part was better balanced. They're both incredible playable.
For a great story, check out Anachronox - while the arcade interludes and the Final Fantasy combatsystem isn't exactly my preferred medium, the story is fantastic and always makes me weep that the publisher went broke and there won't be a sequel.
If you haven't done so yet, play System Shock 2. This is the FPS/roleplaying-hybrid where both parts are incredible well executed. I just started playing it again with two friends of mine, and the three character classes definitely play very differently as they advance.
For the "I don't care about graphics at all"-crowd, there's Spiderweb's Avernum series. Very good stories, and Avernum III is huge.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
|
September 4th, 2004, 05:25 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: OT: a nice RPG-ish game?
yeah gothic , especially gothic 2 is really nice .
one warning though :
the gothic series has almost zero replay value . you play as a single character and you can chose from only 3 different classes and all 3 are similiar . it is like diablo 1 with classes . A mage can still fight but not as good as a fighter and a fighter can still cast spells but not as good as a mage .
so you play it normally only 1 time through . gothic 2 is not too long but once you start you want to continue until the end . the feeling is really real and the great graphics enchant it .
in no other rpg i felt almost like i am the character i play .
you may go everywhere from the beginning but you have to follow mostly 1 strict path because the other ways you may go there but they are blocked by too strong monsters .
so if you buy gothic 2 you will be entertained for 50-150 hours depending how many sidequests you do and if you explore everything of the world or not . but after that there is almost zero replay value .
oh and in the beginning until you are familiar with gothic 2 it is rather hard but the Last 1/3 is way to easy .
another nice rpg : grandia 2 . the story is great .
if you like japanese anime films give it a try .
it is now budget Version so only 5-10�
|
September 4th, 2004, 05:27 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: a nice RPG-ish game?
Also, you might look at the games put out by, mmm, Spiderweb Software ( www.spiderwebsoftware.com). There's a number of RPGs there, with demos (which include roughly 1/3 the game) there for download, so you can see if they're to your taste.
A lot of people, on this forum and elsewhere, have had quite favorable things to say about them.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
September 5th, 2004, 04:47 AM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: OT: a nice RPG-ish game?
Quote:
Karacan said:
For the "I don't care about graphics at all"-crowd, there's Spiderweb's Avernum series. Very good stories, and Avernum III is huge.
|
Avernum III (or Exile III as it was called before the interface was remade) is a very good game. Original setting. The mood/setting is great and the world is huge with lots of little stories and adventures besides the grand plotline.
Spiderweb is an indie developer like us. Do not hesitate to aid them
|
September 4th, 2004, 08:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: OT: a nice RPG-ish game?
NeverWinter Nights was rather sparse when I got it but lately if you reload it and go looking you will find that the promise of MODs has indeed turned it into something worthwhile. In fact some of them have created things which completly changed my view of what was going to happen with it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
September 4th, 2004, 08:39 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: OT: a nice RPG-ish game?
Quote:
Gandalf Parker said:
NeverWinter Nights was rather sparse when I got it but lately if you reload it and go looking you will find that the promise of MODs has indeed turned it into something worthwhile. In fact some of them have created things which completly changed my view of what was going to happen with it.
|
can you change rules too a bit with the mods ?
cause what disappointed me a lot in base nwn with the 2 expansions was that though the rules were well implemented some things were extremely overpowered .
e.g. a weapon master / fighter with 2 kukris with critical hit from 10-20 was just boring , while playing as a very special , rpgwise cool character like a bard becoming a harpner as second class was too implayable too .
all kinds of fightercharacters like weapon master , monk or special bard were just too strong i think .
in pvp though isaacs greater missile swarm was unresistable iirc so there mages were unbeatable .
perhaps my experience there was too limited though .
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|