So, was the glitch something to do with both fighter life support I&II being set to Ship Construction lvl 1? If it's a quick fix I can probably just make it myself. Hm. I'll have to go into the race research files and stick in research to construction lvl 4 or increments of that somewhere so the AI can get supermonitors.
I probably will try to copy the parts from your file to the components file I'm using since I have a lot of stuff I'm using here and there that I don't want to waste time adding them in. I like having supply storage be considered cargo for transports and small phased shields, after all. (Especially against the Sergetti in Daynarr's mod. Ow.)
The techarea file and vehiclesize file look like they can be easily copied over.
BTW, I noticed that the Small Troop entry in your vehicles.txt had "Launched from Ship" set to True. Is that a typo or can you use that to board ships?
I'm probably going to have to modify the space yard ships files in the design files for the AI just so the will use solar collectors since the Last time I checked the other races I found several SYS's getting warnings that a ship constructing something can't move... they were almost out of supplies and the resupply minister was trying to send them to a depot.
I do like the movement bonus for ship bridges and the damage control abilities of the crew quarters, but noticed that master computers don't have any such abilities. What a bummer.
Oh cute. More projectile weapons stuff and you altered that wonderful small rocket pod's tech requirements around even more.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"