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Old August 11th, 2004, 05:23 PM
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Default are stealth units targeted by flames from afar..?

iirc norfleet said that scouts etc. who hide can't be targeted by seeking arrow .
is this true ?
and can they be targeted by flames from the sky , murdering winter and flames from afar ?
i need this for my guide because i am now not sure
thnx for your clarification
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  #2  
Old August 11th, 2004, 05:39 PM
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Default Re: are stealth units targeted by flames from afar..?

AFAICT Stealth units are ummune to any spell or remote summons or assasination attempts, IF they are "hidden" or
sneaking". Any other command would "unhide" stealthy unit, and he can be targeted.
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Old August 11th, 2004, 05:50 PM
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Default Re: are stealth units targeted by flames from afar..?

Quote:
AFAICT Stealth units are ummune to any spell or remote summons or assasination attempts, IF they are "hidden" or
sneaking". Any other command would "unhide" stealthy unit, and he can be targeted.
oh thnx .

does that mean that stealth units are the "perfect" mules for equipment because noone can target them via any damage spell like the flames from afar ?

if yes i think this is a bad solution and perhaps worth considering altered in 2.13 [img]/threads/images/Graemlins/crazy.gif[/img]
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Old August 11th, 2004, 11:34 PM
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Default Re: are stealth units targeted by flames from afar..?

Quote:
Quote:
AFAICT Stealth units are ummune to any spell or remote summons or assasination attempts, IF they are "hidden" or
sneaking". Any other command would "unhide" stealthy unit, and he can be targeted.
oh thnx .

does that mean that stealth units are the "perfect" mules for equipment because noone can target them via any damage spell like the flames from afar ?



Yes, as long as you keep them hidden.

BTW when stealthy units are being build, they considered *not* to be "hidden" the first turn they build, so enemy can spot them. This fact can also be used to your advantage, like when you are building a castle with one of your scout next to the border with your enemy: if you produce 5 more scouts in other provinces along your border, they all would look the same to your enemy(meaning they will all be visible), so he will not know at which province he need to strike before castle is finished.

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Old August 12th, 2004, 12:05 AM

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Default Re: are stealth units targeted by flames from afar..?

ok so vans take a province. The following turn i flame them with fires from afar are they hidden?

a.) assuming they order to move/attack out

b.) scratching their nuts

frosted flake
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Old August 12th, 2004, 02:43 AM
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Default Re: are stealth units targeted by flames from afar

Attacking hidden units by magic do not unhide them. It doesn't even scratch their nuts.
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Old August 12th, 2004, 03:16 AM
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Default Re: are stealth units targeted by flames from afar..?

Quote:
ok so vans take a province. The following turn i flame them with fires from afar are they hidden?

a.) assuming they order to move/attack out

Yes, they will be attacked by and can be killed. As I said, any order other than "hide" or "sneak" will make units vulnerable to any type of regular or magical attack by attack by unhiding them.
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Old August 12th, 2004, 04:06 AM

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Default Re: are stealth units targeted by flames from afar..?

In the case of Vans, which have glamour, they have "built in" hide whenever they are in friendly territory, even if they have defend or patrol as their order. So the question might be better expressed as whether glamour-based hiding works the same as orders-based hiding for this purpose.
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Old August 12th, 2004, 06:57 AM
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Default Re: are stealth units targeted by flames from afar..?

oh that's sad . i think that should be changed in the next patch because there is no way to wipe out clamhoarding scouts then other then by completely wiping out the nation who clamhoards or killing all their mages
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Old August 12th, 2004, 06:12 PM
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Default Re: are stealth units targeted by flames from afar..?

It wouldn't make much sense to me if Fires From Afar, which is described as striking military camps, would hit sneaking units.

If such scouts are hiding in a fortress when the fortress is beseiged, they will be trapped inside and killable.

I think it does make sense that scouts can hide and avoid such attacks.

For the clam-hording issue, I would tend to suggest a different change:

* Use of clams should only work for mages (minimum 1 magic level, or perhaps minimum 1 research point). Might also limit it to one clam effective per person (or not).

* Fever Fetish should only work on units which take damage from disease.

PvK
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