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February 22nd, 2001, 04:56 PM
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Private
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Join Date: Dec 2000
Location: Pensacola, Fl, U.S.A.
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Realistic unit building
Someone has probably already posted this, put can the speed at which units are built be increased. It's not very realistic that you have to wait a year to built 200 fighters or troops, since they are so much smaller and cheaper than capital ships. Three turns to build a battleship and one year for a hundred fighters is just not right.
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Mako the Space Shark
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Mako the Space Shark
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February 22nd, 2001, 06:45 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Realistic unit building
The only way I know is to change the resource cost or the shipyard build rate but that affects everything.
I think some things build to fast and others build to slow. I wish there was an easy way to change only selected items.
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February 22nd, 2001, 09:01 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: Realistic unit building
Just edit the cost of the basic troop anf fighter hulls. If that doesn't make it cheap enough for you, lower the cost of small components as well.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 22nd, 2001, 11:21 PM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: Realistic unit building
I agree that the overall caost of non-ships cost way to much, but considering that 30 fighters can destroy easily a cruiser, but in real life that is true as well any way.
It should be cheaper to produce the units, I wrote to Aaron about that problem and ask him if there was a way to put in a building that that speed up prduction, such as a fighter base etc, he said that it was a good idea. So hopefully it might get in the game some day.
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February 22nd, 2001, 11:32 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
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Re: Realistic unit building
what is up with this realistic thing, there is no such thing as a real "space fighter" so we really don't know what it would look like or how big it is.
The size in kt's of a fighter is 15 to start. So the fighter is 1/10 of a small ship, hence you get to build 1 ship a year or 10 fighters,...
to hell with realism, how about keeping game balance,...
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Je maintendrai
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February 22nd, 2001, 11:40 PM
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Corporal
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Join Date: Jan 2001
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Re: Realistic unit building
One idea that would speed up early games would be a library of early ship designs that a player could import to new games. I growed tired of building the same designs in the early game.
Jim Cibb
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Jim Cobb
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