New armour for troops and fighters
Since armour is allowed onto both and so is emmisive as well.
Here are some ideas for those sneaks, organics and Xtal's
Name := Small Stealth Armor
Description := Advanced absorbing materials which render a fighter nearly invisible.
Pic Num := 189
Tonnage Space Taken := 2
Tonnage Structure := 5
Cost Minerals := 30
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := Fighter
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 43
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 4
Number of Abilities := 4
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1 := 5
Ability 2 Val 2 := 0
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 3 Active EM scans.
Ability 3 Val 1 := EM Active
Ability 3 Val 2 := 3
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 3 Passive EM scans.
Ability 4 Val 1 := EM Passive
Ability 4 Val 2 := 3
Weapon Type := None
Name := Small Organic Armor
Description := Organic mesh armor used to protect a Fighter and troops.
Pic Num := 195
Tonnage Space Taken := 3
Tonnage Structure := 15
Cost Minerals := 0
Cost Organics := 30
Cost Radioactives := 0
Vehicle Type := Ftr\Trp\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 33
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Organic Technology
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1 := 3
Ability 2 Val 2 := 0
Weapon Type := None
Name := Small Crystalline Armor
Description := Crystal lattice armor used to protect a fighters and troops.
Pic Num := 191
Tonnage Space Taken := 3
Tonnage Structure := 15
Cost Minerals := 15
Cost Organics := 0
Cost Radioactives := 15
Vehicle Type := Ftr\Trp\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 34
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Crystalline Technology
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Shield Generation From Damage
Ability 2 Descr := 3 points of damage per hit will be channeled into the shields.
Ability 2 Val 1 := 3
Ability 2 Val 2 := 0
Weapon Type := None
Enjoy the pain!!!
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