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  #1  
Old July 28th, 2004, 08:57 PM
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Boron Boron is offline
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Default quick question concerning spell damage

do battle spells have a 2d6 oe roll added to damage too or only the listed damage + an increase for higher magic skills in the path required ?
flare e.g. has 19+ ap damage . i think the + is only +1 / level above the required casting path levels .

or do they increase non linear ?

the main conclusion i want to draw out of this is whether fire spells can kill high protection units or not .

cause without a 2d6 roll a fireball and the likes can barely scratch a 30+ protection sc while a couple of lighnings probably kills him .
a lightning bolt has furthermore +7 precision so hits often .

ok incinerate is amor negating too .

but the mass destruction area affecting fire battle spells are all only ap .
when you have researched them they will be barely useless already because almost no weak troops will be left on the battlefield while orb lightnings or wrathful skies do massive an damage .
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Old July 28th, 2004, 09:16 PM
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Graeme Dice Graeme Dice is offline
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Default Re: quick question concerning spell damage

Quote:
Originally posted by Boron:
do battle spells have a 2d6 oe roll added to damage too or only the listed damage + an increase for higher magic skills in the path required ?
All damage is modified by:

(damage + 2d6oe) - (protection + 2d6oe)

The protection value is determined by the armour piercing, normal or armour negating status of the weapon. Spell damage is treated in the same way.

Resistances to certain types of damage are applied after this calculation I believe.

Quote:
flare e.g. has 19+ ap damage . i think the + is only +1 / level above the required casting path levels .
I am not sure what the increase is. I know that banish increases by more than +1 per extra level.

Quote:
when you have researched them they will be barely useless already because almost no weak troops will be left on the battlefield while orb lightnings or wrathful skies do massive an damage . [/QB]
You can research up to fireball by turn 7 or 8, and although it isn't armour negating it is still very useful.
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  #3  
Old July 28th, 2004, 10:02 PM
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Boron Boron is offline
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Default Re: quick question concerning spell damage

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
do battle spells have a 2d6 oe roll added to damage too or only the listed damage + an increase for higher magic skills in the path required ?
All damage is modified by:

(damage + 2d6oe) - (protection + 2d6oe)

The protection value is determined by the armour piercing, normal or armour negating status of the weapon. Spell damage is treated in the same way.

Resistances to certain types of damage are applied after this calculation I believe.


thnx again graeme . how is it with armor negating ?
damage + 2d6 oe - 2d6 oe ?
or simply damage + 2d6 oe - 0 ?
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Old July 28th, 2004, 10:12 PM
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Graeme Dice Graeme Dice is offline
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Default Re: quick question concerning spell damage

Quote:
Originally posted by Boron:
damage + 2d6 oe - 2d6 oe ?
or simply damage + 2d6 oe - 0 ?
As I said, the protection value is modified by whether the damage is armour negating. The dice rolls are not.
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  #5  
Old July 29th, 2004, 10:47 AM
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Default Re: quick question concerning spell damage

Flare increses dmg by 2. Most fire spells do. Lightning doesn't.
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  #6  
Old July 30th, 2004, 01:08 AM
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Default Re: quick question concerning spell damage

Quote:
Originally posted by Kristoffer O:
Flare increses dmg by 2. Most fire spells do. Lightning doesn't.
thnx i assume you mean linear +2 dmg per level above spell requirements .

so how does lighning damage increase ?
because ingame description of the spell lighning bolt says the following :

damage 14+ ( armor negating )

so does damage increase by 1 per level above requirements or should i understand your answer that it stays constant at 14 no matter how high your air level is ?
because most air spells have this pattern , thunder strike e.g. has it too .
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