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  #1  
Old February 21st, 2001, 03:13 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default 2001 SE4 AI Challenge

The deal: To see who can script the baddest and most destructive AI for SE4 in the universe.

The rules:
  1. All submissions are due by March 30, 2001. That gives you about a month.
  2. All scripts must be error free with the most recently available patch from Malfador Machinations (as of March 30). All scripts which generate errors will be disqualified. That means watch your spelling.
  3. Scripts may or may not come with their own race style. It's up to you.

The judging: after the March 30th deadline all AI's will be placed in a game with a human moderator and generated 'til there's one AI left standing or there's a reasonable stalemate.

The prize: There will be the 1st, 2nd, & 3rd place winners of the free-for-all and two honorable mentions for the highest technical merit and orginality/creativity. The only true prize is recognition and a damn good script.

Send all submissions to: [email protected]
Now accepting applications for judges as well. There are 5 openings.

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Old February 21st, 2001, 03:24 AM
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Default Re: 2001 SE4 AI Challenge

Forgot the url:

students.uwsp.edu/kmusa047/
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Old February 21st, 2001, 05:14 AM

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Default Re: 2001 SE4 AI Challenge

What if a patch is released on the 30th that breaks everyone's scripts?
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Old February 21st, 2001, 05:43 AM

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Default Re: 2001 SE4 AI Challenge

Great idea!
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Old February 21st, 2001, 07:29 AM
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Default Re: 2001 SE4 AI Challenge

I'm hoping that won't happen.
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Old February 21st, 2001, 10:24 PM
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Default Re: 2001 SE4 AI Challenge

maybe the rules should be changed to state the latest patch as of march 15 or so. also, perhaps judging should include several games, maybe one in each quadrant type. or maybe all midlife and one or two in each quadrant size. or perhaps all midlife / medium with one game per racial point value to balance how people spend their AIs extra racial points. The rules could definitly be added to here.

also, the game type should be clearly defined for things like warp point connections, quad type, starting levels, etc etc. further, the game should be run with all the races set to human controll but with full ministers enabled. that will make sure that the game does not end when the one player is destroyed, and it will permit the full 20 contestants. how will you pick? first 20 in, or have elimination rounds? maybe 5 races per game in a small spiral and play a series of matched elimination games where the winners advance, where the winners are either the Last two races in the game or maybe the Last one race and the race that had the next highest score when it died. or maybe the two races with the highest score at turn 100 or 200..

this sounds like a really cool idea. I think i will give it a go if it evolves a bit.
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