.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2001, 03:31 PM

Spyder Spyder is offline
Corporal
 
Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
Spyder is on a distinguished road
Default Sensors

Are the various sensors complementary? Or, do the better ones make the older ones obsolete?
__________________
Spyder, Chairman of the Arachnid Consortium
Reply With Quote
  #2  
Old February 20th, 2001, 04:07 PM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: Sensors

For combat sensors, only one component will give a bouns to hit in combat.

For multiplex tracking, I don't know if they are additive but you are paying in metals for each target you can track + hullspace for each component you mount. Best to mount the highest level available and only mount 1.

For long range scanners, they aren't additive for the range, so 1 at highest level is best.

For the sensor grids (tachyon, graviton, psionic etc) I don't think they're additive. You will only be able to see stealthy units with lower cloak values than your best scanner. Again mount the highest rating that you can.

Tachyon sensor 3 costs 2500 metals and 1100 radioactives and gives level 4 EM active.
All the rest at level 3 cost 1500 and 500 respectively and gives level 4 scanning ability. Bearing in mind that all cloaking has equal values for all scanner types at the moment, any scanner will do the job. Pick the one that is on the branch of the tech tree you are closest to.
Reply With Quote
  #3  
Old February 20th, 2001, 04:33 PM

Triumvir Emphy Triumvir Emphy is offline
Corporal
 
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Triumvir Emphy is on a distinguished road
Default Re: Sensors

"Or, do the better ones make the older ones obsolete?"

i am assuming you aren't talking about the same sensor going up the tech tree.
__________________
Je maintendrai
Reply With Quote
  #4  
Old February 20th, 2001, 05:21 PM

Spyder Spyder is offline
Corporal
 
Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
Spyder is on a distinguished road
Default Re: Sensors

quote:
Originally posted by jimbob55:


For the sensor grids (tachyon, graviton, psionic etc) I don't think they're additive. You will only be able to see stealthy units with lower cloak values than your best scanner. Again mount the highest rating that you can.

Tachyon sensor 3 costs 2500 metals and 1100 radioactives and gives level 4 EM active.
All the rest at level 3 cost 1500 and 500 respectively and gives level 4 scanning ability. Bearing in mind that all cloaking has equal values for all scanner types at the moment, any scanner will do the job. Pick the one that is on the branch of the tech tree you are closest to.



These are of which I am speaking. Should I put one of each on my ship, or, do I only need one (the best one)?

I'm not sure I understand your second paragraph here...could you expound for my simple mind?

Thanks Everyone
__________________
Spyder, Chairman of the Arachnid Consortium
Reply With Quote
  #5  
Old February 20th, 2001, 06:13 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Sensors

It sounds like he has done a cost analysis of the resources required to construct each sensor and is telling you which one is more expensive than the rest?
Reply With Quote
  #6  
Old February 20th, 2001, 06:38 PM

lnielsen lnielsen is offline
Private
 
Join Date: Nov 2000
Location: Arlington Heights, IL USA
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
lnielsen is on a distinguished road
Default Re: Sensors

You need to have sensors in each system you are concerned with. One of the best ways to do this is to deploy a single "sensor bouy" in each system. You might want to have a combination of sensors (gravity, optic, ...) to cover a wider range but use only the highest level of each. The emeny ship might have good gravity cloaking but poor optical any you will still see him.
One sensor bouy in the system will let all your forces see him.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.