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  #1  
Old July 5th, 2004, 02:09 AM

Spacepain Spacepain is offline
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Default Petition to Save the Moloch!

Join me my dominions 2 faring brothers! Raise your voices in unison so that the moloch might be a capable pretender! Cry out so that there might be better diversity! Demand equality for a demonic, horned chassis, of firery goodness! Let him rejoin the ranks of the wonderful he deserves to be in!

Petition now for the dev's to simply get rid of the imps! Raise the Moloch up to the status he deserves!

Say Aye! Save the moloch from he's repressed state!

I for one will start!

I want the imps removed!
  #2  
Old July 5th, 2004, 03:31 AM
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archaeolept archaeolept is offline
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Default Re: Petition to Save the Moloch!

he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.
  #3  
Old July 5th, 2004, 07:25 AM

Norfleet Norfleet is offline
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Default Re: Petition to Save the Moloch!

Quote:
Originally posted by archaeolept:
he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.
Doubtful. I hear that in Domination I, the Moloch didn't have this cowardice problem: As for cheap for what you get, the Prince of Death is a comparable fighter, and is zero-encumberance to boot, and lacks this immediate cowardice problem. He's also cheaper. As it stands, the Moloch is only useful for his cheap fire blessing: His cowardice renders him useless as an SC despite his otherwise impressive stats.

However, the entire Moloch issue has been run into the ground in multiple threads in the past.

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  #4  
Old July 5th, 2004, 07:39 AM
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Endoperez Endoperez is offline
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Default Re: Petition to Save the Moloch!

It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?
  #5  
Old July 5th, 2004, 07:45 AM
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Zapmeister Zapmeister is offline
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Default Re: Petition to Save the Moloch!

Quote:
Originally posted by Endoperez:
It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?
I think that this brings to light a problem with modding in general. That problem, IMHO, is that changes implemented via mods are unofficial and for that reason alone don't get much air-time.

The other reason we don't hear much from mods is that you can't use them on fully-automated servers like mosehansen's.

Neither of these problems are suffered by an official patch.
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  #6  
Old July 5th, 2004, 08:51 AM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Petition to Save the Moloch!

I think that problem will be solved in the next patch: At that point, servers should be able to use mods, at which point I will load several mods which can be selected at game creation time. That should make modding much more useful.
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