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July 5th, 2004, 02:09 AM
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Corporal
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Petition to Save the Moloch!
Join me my dominions 2 faring brothers! Raise your voices in unison so that the moloch might be a capable pretender! Cry out so that there might be better diversity! Demand equality for a demonic, horned chassis, of firery goodness! Let him rejoin the ranks of the wonderful he deserves to be in!
Petition now for the dev's to simply get rid of the imps! Raise the Moloch up to the status he deserves!
Say Aye! Save the moloch from he's repressed state!
I for one will start!
I want the imps removed!
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July 5th, 2004, 03:31 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Petition to Save the Moloch!
he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.
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July 5th, 2004, 07:25 AM
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Major General
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Re: Petition to Save the Moloch!
Quote:
Originally posted by archaeolept:
he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.
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Doubtful. I hear that in Domination I, the Moloch didn't have this cowardice problem: As for cheap for what you get, the Prince of Death is a comparable fighter, and is zero-encumberance to boot, and lacks this immediate cowardice problem. He's also cheaper. As it stands, the Moloch is only useful for his cheap fire blessing: His cowardice renders him useless as an SC despite his otherwise impressive stats.
However, the entire Moloch issue has been run into the ground in multiple threads in the past.
In Soviet Russia, dead horse beats you!
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July 5th, 2004, 07:39 AM
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National Security Advisor
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Location: Eastern Finland
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Re: Petition to Save the Moloch!
It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?
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July 5th, 2004, 07:45 AM
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First Lieutenant
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Join Date: Nov 2003
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Re: Petition to Save the Moloch!
Quote:
Originally posted by Endoperez:
It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?
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I think that this brings to light a problem with modding in general. That problem, IMHO, is that changes implemented via mods are unofficial and for that reason alone don't get much air-time.
The other reason we don't hear much from mods is that you can't use them on fully-automated servers like mosehansen's.
Neither of these problems are suffered by an official patch.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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July 5th, 2004, 08:51 AM
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Second Lieutenant
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Re: Petition to Save the Moloch!
I think that problem will be solved in the next patch: At that point, servers should be able to use mods, at which point I will load several mods which can be selected at game creation time. That should make modding much more useful.
__________________
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