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February 19th, 2001, 01:54 PM
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Corporal
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Join Date: Jan 2001
Location: Zagreb, Croatia
Posts: 59
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TG Contest and upgrading designs in queues
Is upgrading designs in queues or changing items in queues when new tech that could improve those design becomes available considered a cheat.For example I could have let say 6 turns to complete the baseship or base with RW component, but that component will became available after 5 turns.On turn 5 I create new or upgrade (edit) existing design replacing it in the queue resulting in new RW component ship available a turn after tech is aquired.Of course this can be done also with retrofit but this might be a cheaper solution.
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February 20th, 2001, 02:24 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: TG Contest and upgrading designs in queues
Nope. That's not cheating. Especially, when you consider that TG has decided that the below is similarly not cheating.
quote: I've been told that there's a bug where you use the reorder queue option and can trick the game into thinking that you've spent more resources than you actually have. It can save several turns of construction on especially expensive items, and it can save a ton of resources as well. The way it works is that if you spend 5k min, 2k org and 2k energy, then swap to a new item, you are credited with 5k in each Category. Now, how abusive do people feel this is? Bad enough that we need to ban it and go back through the old scores looking for it, or is this one of those things like the maintenance gong to zero that looks bad but has no truly detrimental effect?
This is was taken from the TG forums at this URL: http://www.twingalaxies.com/cgi-bin/...^[email protected]/72
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February 19th, 2001, 05:05 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
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Re: TG Contest and upgrading designs in queues
Raynor, what you mention can be abusive, especially when building ringworlds and arranging things so that you only pay organics instead of all 3 resources. In general though, the consensus has been that it's not something which will really matter overall. Since it's something that people could do without realizing it's a bug and not intended, disqualifying someone for occasional use seems extreme. I'm inclined to agree.
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February 19th, 2001, 07:37 PM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: TG Contest and upgrading designs in queues
Drake,
How many turn did it take you to build your ringworlds?
Oh, and I agree with you. I guess I was a bit negligent in posting just the question asked by Nyx (the TG rep) without posting any of the replies. ...I did post the link to the TG forum where those replies were posted though.
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February 19th, 2001, 08:43 PM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
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Re: TG Contest and upgrading designs in queues
Alasyr, upgrading a design while it is in the queue is fine by me.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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February 19th, 2001, 09:08 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
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Re: TG Contest and upgrading designs in queues
quote: Originally posted by raynor:
How many turn did it take you to build your ringworlds?
The first set of 5 were done by turn 84. I had 35 up by turn 90, and the remaining 13 followed over the next 6 years or so.
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