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June 21st, 2004, 12:12 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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New Barbarian Kings mod
Using forced turmoil and light cavalry, and having neither the military of base T'ien Ch'i, nor the magic of Spring and Autumn, Barbarian Kings has the distinction of being likely the very worst theme.
This mod tries to make the khans and barbarian horsemen more worthwhile, you can download it here (thanks to Zen for the hosting).
I would appreciate any comments.
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June 21st, 2004, 12:17 AM
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Corporal
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Join Date: Apr 2004
Location: Winter Park, Florida
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
Using forced turmoil and light cavalry, and having neither the military of base T'ien Ch'i, nor the magic of Spring and Autumn, Barbarian Kings has the distinction of being likely the very worst theme.
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Hrrmm, this statement intruiges me. I think I go give the theme a spin. I like trying out "underdogs".
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Plutarch
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June 21st, 2004, 12:25 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: New Barbarian Kings mod
Quote:
Originally posted by Anglachel:
quote: Originally posted by quantum_mechani:
Using forced turmoil and light cavalry, and having neither the military of base T'ien Ch'i, nor the magic of Spring and Autumn, Barbarian Kings has the distinction of being likely the very worst theme.
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Hrrmm, this statement intruiges me. I think I go give the theme a spin. I like trying out "underdogs". I find them one of the best theme ideas, and very fun to play in SP. My mod attempts to make them a serious consideration in MP as well.
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June 21st, 2004, 12:39 AM
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Sergeant
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Join Date: Apr 2004
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Re: New Barbarian Kings mod
Quote:
Barbarian Kings has the distinction of being likely the very worst theme.
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My first instinct is to point out Mictan, but you may be right on this one.
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June 21st, 2004, 01:17 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: New Barbarian Kings mod
Quote:
Originally posted by Blitz:
quote: Barbarian Kings has the distinction of being likely the very worst theme.
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My first instinct is to point out Mictan, but you may be right on this one. Mictlan may not have the best troops, but it is a top notch summons nation. Forced +2 turmoil on the other hand, reduces income by around 50%, and Barbarian Kings has nothing at the moment to remotely make up for it.
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June 21st, 2004, 01:34 AM
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Major General
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Join Date: Jan 2004
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
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Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here.
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