|
|
|
|
June 20th, 2004, 05:05 AM
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Hostile summons
There are several battlefield spells in the game that summon critters who will be hostile to the caster, such as horrors and lammashtas. I realized I never use one of these out of fear that they'll annihilate my own army, and judging that regardless of the odds, I have better chance to win a battle against an enemy army alone than against an enemy army and a horror. However, I was wondering whether other people use these to any good effect? And if you do, when do you use them, and how exactly?
One thing that came to mind is to use an immortal in your own dominion, but if he/she gets whacked by the summons, does that mean that the battle is over, or will it continue as enemy vs. summons untill one of those parties is gone?
So, in any case, I would be curious to hear about people's experience with these spells.
Cheers,
[ June 20, 2004, 04:06: Message edited by: HJ ]
|
June 20th, 2004, 05:14 AM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Hostile summons
Quote:
Originally posted by HJ:
One thing that came to mind is to use an immortal in your own dominion, but if he/she gets whacked by the summons, does that mean that the battle is over, or will it continue as enemy vs. summons untill one of those parties is gone?
|
The latter.
Quote:
So, in any case, I would be curious to hear about people's experience with these spells.
|
Several tips in this thread
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
June 20th, 2004, 06:20 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hostile summons
These spells seem to be mostly "launch and run"...because if you cast them in the presence of any of your own troops, even if they don't immediately attack the nearest thing in sight, namely, YOU, your own troops will immediately attack them, and no unit in Dominions ever disengages from a fight to seek other prey. Thus, it's nearly certain that barring a specifically tailored setup, they will prove to be more of a hindrance than a help.
|
June 20th, 2004, 06:35 AM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Hostile summons
I like using summon lama****as with wight lords (whichever the immortal ones are). Sure I'm not the first to think of it, but I did well with it.
|
June 20th, 2004, 07:07 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hostile summons
Wraith Lords tend to be powerful enough to kill the Lammashtas, which renders the exercise slightly pointless.
|
June 20th, 2004, 07:18 AM
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Hostile summons
Quote:
Originally posted by Nagot Gick Fel:
The latter.
|
Ah, so that would mean teleport/call horror/returning wih warlocks as well. Thanks, and thanks also for the link, I forgot about that thread, and there were many new Posts to it since I read it Last as well.
I just tried the Wraith lord/lammashta feat. Wraith lords can cast Control dead on lammashtas, and can even survive long enough to point them in the right direction that way. As long as you're in your own dominion (or if you're using a demilich - he won't live to control them though), it's an interesting thing to consider, just like Manifestation would be when you cast it with those same commanders from your own dominion (assuming it works as if they're in your own dominion when the Ashen angel decides he'd rather come back).
So, basically, they are not really battle summons, but more of assassination spells. Both for you, and the opposition.
[ June 20, 2004, 06:35: Message edited by: HJ ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|