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  #1  
Old May 13th, 2004, 02:46 AM
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Default Game Bug gives Bizzare Scenario

Well here's what is happening in my current single player game:
I'm playing Machaka

Ulm and Vanheim are the two strongest and I'm in 3rd place catching up. Anyways Ulm recently went and killed Pythium... saw the message and everything. Looking at the "pretenders of the world" under the statistics shows Pythium as defeated also. However Pythium still has two global enchantments !!

Is there a place to email my saved game so the developers can fix this in the next patch ??
or
Was this some design change done in the Last patch ?
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  #2  
Old May 13th, 2004, 02:51 AM
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Default Re: Game Bug gives Bizzare Scenario

Quote:
Originally posted by NTJedi:
Looking at the "pretenders of the world" under the statistics shows Pythium as defeated also. However Pythium still has two global enchantments !!
The mage that cast those enchantments was never killed, so they are still in effect.
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Old May 13th, 2004, 03:15 AM
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Default Re: Game Bug gives Bizzare Scenario

Seems abnormal or a design flaw for a global enchantment to remain effective for a specific race which has been completely defeated.
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Old May 13th, 2004, 07:12 AM
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Default Re: Game Bug gives Bizzare Scenario

It may be a bug... or not. If I were designing a game like this, and a spell Lasted until the casting mage were actually killed, I wouldn't necessarily have it dispelled just because the nation he served was defeated. Magic generally ignores politics, no?

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Old May 13th, 2004, 04:17 PM
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Default Re: Game Bug gives Bizzare Scenario

I would venture that the globals were cast by the pythium pretender. when a pretender is killed, his/her globals are not dispelled, as the game considers the pretender to just have been temporarily vanquished, since he/she can be recalled.

Now, w/ pythium defeated, it's pretender cannot be recalled, and so his/her globals should end. As such, this seems to be a bug.
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Old May 13th, 2004, 04:45 PM
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Default Re: Game Bug gives Bizzare Scenario

Sounds like a player-want.

If we went in that direction then what about the castles he built, defences, labs, temples. The troops in the provinces that suddenly become independent, the horrible wandering creatures that he might have turned loose on the world and they went rogue (eater, horrors). Should inflictions caused by him also go away?

I know those are extreme examples but they are examples. The pretender didnt cast the spells. Just because independents dont usually collect gems and use their labs to cast globlals doenst mean that a mage becoming indept should lose the ones they did. Hmmm I should back off. Im making a better case that indeps SHOULD have the same...
never mind that Last part.
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