Hmm, yes it was indeed the specific game data files I was interrested in. So for a running game, is the following correct? Otherwise please elaborate:
jotun.2h - contains Jotun orders for current turn.
Is this the file sent to host in PBEM games?
So at start of game, this contains God data?
jotun.trn - contains Jotun player turn file describing situation at start of current turn.
Is this the file returned from host to the Jotun player in PBEM games?
In a running game does this file contains God data?
ftherlnd = history file
Province data? Anyting else?
When is this file updated in a PBEM game? When the player opens his new .trn file?
What I'm looking for of course is a way to open and decode all these files (provided I have the appropriate password, ie. my own), and present chosen data in another manner.
Btw. I read that something called Torvak's savegame utility can read the turn numer, so obviously someone has been able to figure out the data bytes
Oh yea, and ordered the full game yesterday so soon no more demo for me
Edit: ... after taking a look at the files with a hex-editor, it seems that byte 15 is the "turn number" byte - this goes for all three files: ftherlnd, .trn and .2h. So now I only need the rest
[ May 12, 2004, 16:08: Message edited by: Innocence ]