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February 10th, 2001, 06:45 AM
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Second Lieutenant
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Valuable property
I have a question for the modders.
Is it possible to create a facility, such as a capitol, the would be extremely valuable? By that I mean a facility that, if lost, would have major negative effects on your empire.
I find that there is no strategically important territory in this game. If you lose you Homeworld it's no big deal, unless it's at the very beginning of the game.
Having a critical area that must be defended would add a lot to the game.
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February 10th, 2001, 07:49 AM
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Corporal
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Join Date: Feb 2001
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Re: Valuable property
That would be nice!!! I mean I've only played the demo but there should be something that makes homeworld worth more than the sum of it's minerals. I mean if earth was blown up and I was on alpha centauri I would want to kill whoever did it and get my world back!!! Then we'll continue with the normal religious Jehad stuff but you get the idea 
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What? Why? he really did it? Who Knew? -me 20 min ago
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February 10th, 2001, 08:07 AM
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Sergeant
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Re: Valuable property
I think Aaron mentioned in the interview at Twin Galaxies that the capitol idea was something they just decided they weren't going to use. I'm guessing that means there isn't even code to support that type of facility.
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February 10th, 2001, 08:36 AM
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Corporal
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Re: Valuable property
Oh we have to rely on sentimental value I guess...
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What? Why? he really did it? Who Knew? -me 20 min ago
[This message has been edited by Sirkit (edited 10 February 2001).]
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What? Why? he really did it? Who Knew? -me 20 min ago
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February 10th, 2001, 09:16 PM
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Second Lieutenant
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Re: Valuable property
Thats a shame. Guess I can alwys think of my Urban Pacification Center as the seat of government in a system.
I can not seem to get attached to any of my systems because they all feel the same.. Oh well.
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February 11th, 2001, 10:52 AM
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Sergeant
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Re: Valuable property
Hmm, this thread has gotten me thinking, always dangerous, I haven't messed with the facilities too much but I suppose you could design a 'capitol'.
1) Give it significant resource storage capacity for all 3 resources.
2) Limit it to one per system.
3) Give it some significant production capabilty for all resources.
4) Give it some decent R&D capabilty.
5) Give it some decent Intel point generation.
6) Make it aid combat in the sector or system.
Make it cost so ridiculously much that you'd hesitate to build one even if it does save space.
Something like that.
I have to look at the files though ,not sure how you get the game to give everyone one to start and get the AI NOT to build the darn things everywhere it can, duh.
Anyone try something like this yet?
Oh well, I,m off
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