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  #1  
Old February 28th, 2004, 01:14 AM
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Gandalf Parker Gandalf Parker is offline
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Default request for MAP testing

If you are into small maps with great graphics then you might as well leave now.

Firstly is the WEvsTHEM.zip 450 land and 50 water provinces.
A harder game (hopefully) for those wanting smarter AI's. In the lower-left corner of this map there is the Deadly Atlantis Rlyeh Ermor alliance. It is Ermor sandwiched between Atantis and R'lyeh. DARE is all allied against you. To survive I highly recommend co-operation with other nations.
(Ermor, Rlyeh, and Atlantis cannot be chosen)

Or the Indeps.zip 450 land and 50 water provinces.
The Independents have begun to form their own nation WITHOUT a Pretender! They have a headstart on you and have been joined by many angry deserters from other nations so you had better get busy. Their leaderless nation must not spread further!
(Man cannot be chosen)

These are considered half done and Im trying to get motivated to finish them. Please provide pros and cons, early impressions, mid impressions, final impressions. Even if its just "blahh average"

NOTE: these are MAPs not MODs

[ March 29, 2004, 22:00: Message edited by: Gandalf Parker ]
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  #2  
Old February 28th, 2004, 08:06 PM
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Default Re: request for MAP testing

Ok I just downloaded the WEvsTHEM. I am trying out an ARCO - Golum Cult theme - its my answer to R'lyeh and Undead. Do you have a preference on settings you want this tested at? I was planning on trying AI set to difficult. You also mentioned that you should ally with the other AI's? Did I miss something? How can you do this other than not attcking them? If you send them gems or money does that actually make a difference? It always seemed to me that they just attack you if they think your borders are weak no matter what other threats are around them.
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Old February 28th, 2004, 08:32 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: request for MAP testing

Actually there have been discussions about diplomacy with the AIs. Such as sending Herald Lances to Marignon so they will destroy Ermor knowing well that the lnaces wont help them much against you later.

But on th WEvsTHEM map I meant human players. The map is designed to almost force co-op play between humans. If you are ready to test different alliances to see who would be most helpful to you in a multiplayer game then you can start the game with multiple human players and play them all at the same time. With Arco you might try Ulm as an ally (play both arcos and ulm), and maybe Caelum or Abyssia. I wouldnt recommend adding more AIs to either of these maps.
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Old February 28th, 2004, 09:07 PM
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Default Re: request for MAP testing

Quote:
Originally posted by Gandalf Parker:

But on th WEvsTHEM map I meant human players. The map is designed to almost force co-op play between humans.
Ok that makes more sense. I just finished my first 8 moves on this map. Here were my settings.

All AIs set to difficult
Indep - 6
5 starting prov
normal richness
normal random
50 magic sites
everthing else standard

Other comp AI's - Marignon, Man, Ulm and T'ien

I am Arcos with Golum cult - Rainbow Archmage

First impressions:
1.) WOW this map is Huge!!!
2.) This map needs eye candy
3.) I think this is going to take months to finish lol

GP - I love the random map generator idea and I have downloaded a few from your site. I was wondering if I can take your maps and spice them up a little? You do not mind right? I have GIMP and a few other graphic programs and was about to try making a few maps.
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  #5  
Old February 28th, 2004, 09:19 PM
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Default Re: request for MAP testing

GP - I love the random map generator idea and I have downloaded a few from your site. I was wondering if I can take your maps and spice them up a little? You do not mind right? I have GIMP and a few other graphic programs and was about to try making a few maps.

No problem at all. I see the DomMap program as filling two different functions. One is generating starting ideas for people. I generate bunches of maps but only get excited when one of them has an ocean that looks like a dragon, or seems to divide itself naturally into 4 big sections. That will sparc me thinking. Unfortunately Im not too good at making it happen but I figure others will.

The other thing its good for is making the maximum huge maps so that we have some to play on since it will be rare that anyone will manually create maps to fill that niche.

One project I need to return to is changing the maps I run on my site to more random variations

[ February 28, 2004, 20:47: Message edited by: Gandalf Parker ]
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  #6  
Old March 1st, 2004, 04:15 PM

dzbabi dzbabi is offline
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Default Re: request for MAP testing

I won�t be at home this week, can you plz make a screenie??

I am very curious now!
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