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  #1  
Old February 17th, 2004, 03:42 PM

BugRoger BugRoger is offline
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Default 2.08 and Incompatible Battle Reports

Any news on this issue? I couldn't try it myself yet.

It seems like the mentioned compiler patches might include a fix for the bug described in http://www.shrapnelgames.com/cgi-bin...=000872#000014

[ February 17, 2004, 13:43: Message edited by: BugRoger ]
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  #2  
Old February 17th, 2004, 09:22 PM
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Default Re: 2.08 and Incompatible Battle Reports

Not sure, except I looked at my battles run in 2.06 after I upgraded to 2.08 (on Windows Version), and I didn't notice any changes in what I remembered happening. Not very scientific, but it's not obviously messed up.

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Old February 17th, 2004, 09:45 PM
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Default Re: 2.08 and Incompatible Battle Reports

We havn't found the bug, so unless it was hidden in some other fixed feature it is not solved.

The good news is that we have added a new checksum instrument that hopefully will give us some clues regarding the bug if we come across a faulty battle replay.
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Old February 17th, 2004, 11:45 PM
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Default Re: 2.08 and Incompatible Battle Reports

If we are lucky bug rogers is right here and the microsoft compiler bugs caused most of battle replay bugs. Even if there's something more wrong it should at least be better now.
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Old February 18th, 2004, 01:11 AM

alexti alexti is offline
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Default Re: 2.08 and Incompatible Battle Reports

Quote:
Originally posted by Johan K:
If we are lucky bug rogers is right here and the microsoft compiler bugs caused most of battle replay bugs. Even if there's something more wrong it should at least be better now.
In particular, if you were optimizing for speed.
And if you use MSVC6 (or 5), complier patches [surprisingly] don't include STL patches which you can get from http://www.dinkumware.com/vc_fixes.html
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Old February 25th, 2004, 07:33 PM
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Default Re: 2.08 and Incompatible Battle Reports

Some good new for those who don't play Dominions on Windows exclusively. The problem with incompatible battle replays has been found. There was a disagrement on how to compile an expression between microsoft's and the others' compilers.

Magic resistance check:
if (penetration+2d6 < MR+2d6)

Other compiler solved it from left to right, but microsoft's solved it from right to left. This results in the same roll of dice appearing on different sides of the '<' for windows and linux.
Bloody annoying!


Alexti: Thanks for the STL info and I use MSVC6.

[ February 25, 2004, 17:35: Message edited by: Johan K ]
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