I've been reworking my MIQR for misinformation (which it does have) and I've come across that might help with the understanding of Fear and Awe and the effects of increasing.
For every Path of Death +1 Fear
Items/effects/HoF Bonuses all increase fear by whatever the current factor
Here are the variant levels of Fear
Lesser Fear -4
Lesser Fear -3
Lesser Fear -2
Lesser Fear -1
Cause Fear +0
Cause Fear +1
Cause Fear +3
Cause Fear +4
etc, etc.
Each level of Cause Fear is an AOE by 1 square (as noted in other threads)
I don't know the exact AOE of Lesser Fear, but I believe it only affects the individual of attack or defense of the unit. (It might be individuals in 1 square).
Thus, this changes alot of my formulaic for both Bless Effects and Magic Items.
In my MIQR you will see a change that is reflected to be based on this. (Like a Horror Helmet with be Fear (+5), etc). This means that multiple items, or paths in Death can create variables of fear, allowing you to exploit it and it's morale destroying effects
The second portion is Awe.
The effect of Awe in combat is:
10 + awe + 2D6(oe) vs MRL +2D6(oe)
When an Awe check succeeds, it doesn't allow the opposing unit to attack thus nulling any effect it might have.
Awe is also based off of magicalleadership. It begins at Leadership 100 with Awe(+0). The formula is:
(Magical Leadership -75)/25
It is culmunative with Heroic, Ability and Magic Item Awe.
Awe has increasing levels as with Fear.
Awe (+0)
Awe (+1)
Awe (+2)
Awe (+3)
etc.
In my MIQR it will be changed to reflect this change (as it was influenced by high leadership items.
I hope this helps those who have been confused and finding conflicting reports with what they see and what happens in game.
[ February 12, 2004, 04:20: Message edited by: Zen ]