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February 11th, 2004, 05:23 AM
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PrePatch 2.07 bugfix mod
I scanned through the known bugs that can be corrected with the current modding tools, and made a mod that corrects them. You can download it here.
I tried to make it fairly objective and limit it to things that were unquestionable, but if you have questions - or additional additions - please voice them! Hopefully it will be rendered obselete soon, but until then...
EDIT: I did not include the Caelum cold fix mod, so that will have to be enabled independantly.
Contents:
#modname "PrePatch 2.07"
#description "Fixes some bugs in unit data."
#icon "./cherrydata/prepatch207.tga"
#Version 1.00
#domVersion 2.06
-- by Saber Cherry
#selectmonster 105
-- XXX name "Druid"
#weapon "Quarterstaff"
#end
#selectmonster 552
-- XXX name "Animist"
#weapon "Quarterstaff"
#end
#selectmonster 249
-- XXX name "Crone"
#weapon "Stick"
#end
#selectmonster 846
-- XXX name "Great Warlock"
#weapon "Quarterstaff"
#end
#selectmonster 950
-- XXX name "Volva"
#weapon "Quarterstaff"
#end
#selectmonster 699
-- XXX name "Cataphract Commander"
#prot 3
#end
#selectmonster 698
-- XXX name "Centaur Cataphract"
#prot 3
#end
#selectmonster 582
-- XXX name "Blind One"
#holy
#end
#selectmonster 977
-- XXX name "Grand Thaumaturg"
#weapon "Quarterstaff"
#end
#selectmonster 576
#name "Amber Clan Priest"
#holy
#end
#selectmonster 365
-- XXX name "Centaur Chariot"
#weapon "Short Sword"
#weapon "Spear"
#att 14
#end
-- needs ambidextrity
#selectmonster 396
-- XXX name "Revenant"
#neednoteat
#end
#selectmonster 1016
-- XXX name "Commander of Ulm"
#weapon "Broad Sword"
#end
#selectmonster 232
-- XXX name "Cataphract Commander"
#prot 3
#end
#selectmonster 233
-- XXX name "Centaur Cataphract"
#prot 3
#end
#selectmonster 830
-- XXX name "Serpent Acolyte"
#poisonresist 75
#end
#selectmonster 943
-- XXX name "Immortal"
#att 15
#weapon 344
#weapon 345
#end
-- in this order, giving a shield replaces the flyswatter, not the sword.
#selectmonster 432
-- XXX name "Atlantian Scout"
#prot 2
#end
#selectmonster 504
-- XXX name "Falchioneer"
#att 11
#end
-- needs ambidextrity
#selectmonster 969
#name "Hybrid Clubber"
#att 11
#end
-- needs ambidextrity
#selectmonster 970
#name "Hybrid Trooper"
#att 14
#end
-- needs ambidextrity
#selectmonster 842
-- XXX name "Jotun Hirdman"
#armor "Chain Mail Hauberk"
#end
#selectmonster 892
-- XXX name "Witch Doctor"
#weapon "Quarterstaff"
#end
#selectmonster 893
-- XXX name "Sorcerer"
#weapon "Quarterstaff"
#end
#selectmonster 894
-- XXX name "Black Sorcerer"
#weapon 42
#end
-- the 1-h bane blade
#selectmonster 132
-- XXX name "Iceclad"
#gcost 16
#hp 10
#str 10
#end
-- These changes are because it should
-- (according to the Spire Horn description)
-- be based on a Spire Horn warrior.
-- The increased stats necessitate a gold cost increase.
#selectmonster 1020
-- XXX name "Ghoul Guardian"
#armor "Full Plate of Ulm"
#armor "Full Helmet"
#end
-- Ulm guardians have this equipment
#selectmonster 15
-- XXX name "Hypaspist Commander"
#rcost 21
#end
-- Hypaspists had an incorrect resource cost,
-- compared to other units with plate cuirasses
#selectmonster 16
-- XXX name "Hypaspist"
#rcost 21
#end
#end
-Cherry
[ February 13, 2004, 00:01: Message edited by: Saber Cherry ]
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February 11th, 2004, 05:54 AM
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Re: PrePatch 2.07 bugfix mod
Note - if you want to see the exact effects of the mod, add the following to the bottom of the .dm file, and start a new game as Ulm, then look at the units.
add to bottom of .dm file to test the mod:
#selectnation 4
#name "Bugfix Land"
#descr "Tests some new debugged units."
#summary "Various units."
#brief "Test."
#color 0.3 0.8 0.2
#clearrec
#addrecunit 1
#addreccom 105
#addreccom 552
#addreccom 249
#addreccom 846
#addreccom 950
#addreccom 699
#addreccom 698
#addreccom 582
#addreccom 977
#addreccom 576
#addreccom 365
#addreccom 396
#addreccom 1016
#addreccom 232
#addreccom 233
#addreccom 830
#addreccom 943
#addreccom 432
#addreccom 504
#addreccom 969
#addreccom 970
#addreccom 842
#addreccom 892
#addreccom 893
#addreccom 894
#addreccom 132
#addreccom 1020
#addreccom 15
#addreccom 16
#nothemes
#defcom1 1
#defcom2 1
#defunit1 1
#defunit2 1
#defmult1 3
#startcom 1
#startunittype 1
#startunitnbrs 20
#clearsites
#startsite "Mineral Cave"
#end
#end
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February 11th, 2004, 06:04 AM
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Re: PrePatch 2.07 bugfix mod
Awesome, Cherry!
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February 11th, 2004, 06:29 AM
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Lieutenant Colonel
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Re: PrePatch 2.07 bugfix mod
I don't get it. You have comments like "Needs ambidexterity". Does that mean those units STILL do not have ambidexterity? I never knew they needed a fix.
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February 11th, 2004, 06:35 AM
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Major General
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Re: PrePatch 2.07 bugfix mod
Quote:
Originally posted by Argitoth:
I don't get it. You have comments like "Needs ambidexterity". Does that mean those units STILL do not have ambidexterity? I never knew they needed a fix.
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Yes. Or they need more ambidextrity, but you cannot set it with the current modding tools. Actually, the hybrids do not need ambidextrity, but "tentacle" needs to be classified as using 0 hands, not 1 hand. The mod just increases their attack instead, but it's not quite the same.
Also, I did not make Ermor unholy units sacred (there are a lot of them) because I'm not sure they are supposed to be sacred.
[ February 11, 2004, 04:38: Message edited by: Saber Cherry ]
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February 11th, 2004, 07:40 PM
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Re: PrePatch 2.07 bugfix mod
Updated to Version 2.071. You can get it here:
http://www.geocities.com/saber_marionette_cherry/
And please, if you notice any unit-stat errors, post them here!
Additions:
The crone is the ***** Queen's shift-form. And Crystal Mages are obviously not holding a quarterstaff; it looks like a sceptre or wand.
#selectmonster 340
-- XXX name "Crystal Mage"
#weapon "Magic Sceptre"
#end
#selectmonster 402
-- XXX name "Crone"
#weapon "Stick"
#end
#selectmonster 557
-- XXX name "Harab Seraphine"
#weapon "Ice Rod"
#end
-- looks much more like an ice rod than a knife...
-- but also seems to be holding two weapons...
[ February 11, 2004, 17:41: Message edited by: Saber Cherry ]
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